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Eric
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ESP32 | FLUTTER | BLE - MPU6050, Rotate your 3d object in the app
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Esp32_MPU6050_ble_FLUTTER/esp32_mpu6050_ble/MPU6050_6Axis_MotionApps20.h

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Esp32_MPU6050_ble_FLUTTER/esp32_mpu6050_ble/esp32_mpu6050_ble.ino

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Esp32_MPU6050_ble_FLUTTER/esp32_mpu6050_test/MPU6050_6Axis_MotionApps20.h

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Esp32_MPU6050_ble_FLUTTER/esp32_mpu6050_test/esp32_mpu6050_test.ino

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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks you configure in
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# VS Code which you may wish to be included in version control, so this line
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# is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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.dart_tool/
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.flutter-plugins
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.packages
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.pub-cache/
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.pub/
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/build/
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# Web related
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lib/generated_plugin_registrant.dart
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# Exceptions to above rules.
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!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: e70236e36ce1d32067dc68eb55519ec3e14b6b01
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channel: dev
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project_type: app
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ios/Pods
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# flutter_app_esp32_ble_mpu6050
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A new Flutter application.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://flutter.dev/docs/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://flutter.dev/docs/cookbook)
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For help getting started with Flutter, view our
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[online documentation](https://flutter.dev/docs), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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gradle-wrapper.jar
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/.gradle
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/captures/
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/gradlew
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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 28
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.thatproject.flutter_app_esp32_ble_mpu6050"
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minSdkVersion 19
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targetSdkVersion 28
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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testImplementation 'junit:junit:4.12'
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androidTestImplementation 'androidx.test:runner:1.1.1'
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androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.thatproject.flutter_app_esp32_ble_mpu6050">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.thatproject.flutter_app_esp32_ble_mpu6050">
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="flutter_app_esp32_ble_mpu6050"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- This keeps the window background of the activity showing
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until Flutter renders its first frame. It can be removed if
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there is no splash screen (such as the default splash screen
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defined in @style/LaunchTheme). -->
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<meta-data
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android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
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android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.thatproject.flutter_app_esp32_ble_mpu6050;
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import android.os.Bundle;
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import io.flutter.app.FlutterActivity;
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import io.flutter.plugins.GeneratedPluginRegistrant;
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public class MainActivity extends FlutterActivity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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GeneratedPluginRegistrant.registerWith(this);
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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Flutter draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.thatproject.flutter_app_esp32_ble_mpu6050">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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buildscript {
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.5.0'
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}
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}
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allprojects {
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repositories {
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google()
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jcenter()
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}
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}
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rootProject.buildDir = '../build'
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subprojects {
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project.buildDir = "${rootProject.buildDir}/${project.name}"
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}
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subprojects {
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project.evaluationDependsOn(':app')
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}
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task clean(type: Delete) {
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delete rootProject.buildDir
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}
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org.gradle.jvmargs=-Xmx1536M
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android.enableR8=true
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android.useAndroidX=true
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android.enableJetifier=true
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#Fri Jun 23 08:50:38 CEST 2017
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.2-all.zip
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include ':app'
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def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
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def plugins = new Properties()
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def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
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if (pluginsFile.exists()) {
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pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
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}
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plugins.each { name, path ->
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def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
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include ":$name"
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project(":$name").projectDir = pluginDirectory
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}

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