Releases: 0xsequence/sequence-unity
Releases · 0xsequence/sequence-unity
4.6.7
5.0.5 Beta
New in the latest Sequence Unity SDK Beta:
We’ve added support for Ecosystem Wallets! This feature lets developers seamlessly integrate wallets across an entire ecosystem, making onboarding and account management smoother than ever.
If you have installed the SDK as a .unitypackage file, please locate the Demo scene inside
Unity's Project window under Packages > Sequence Embedded Wallet SDK > Sequence > Samples > Demo
4.6.0
Changelog
Added
- New chain support: Somnia mainnet, Incentiv testnet v2, and Sandbox testnet
- EmbeddedWalletAdapter as a lightweight integration layer
Changed
- New class-based chain configuration
Fixed
- Stripping issues by adding preserve flags
- Ignore case sensitivity when comparing fee option contract address with balances
4.4.1
Changelog
Added
- Player Profile Boilerplate allows to show ERC20 balances
- Added custom log class with more context
Changed
- Removed deprecated 'SequenceFrontend' samples
Fixed
- Fixed exception where version reader could not find the package
- Fixed exception when calling SequenceLogin.GetInstance()
- Fixed swap response on iOS builds
4.2.3
What's Changed
- New swap API
- Android secure storage module integration improvements
- MacOS secure storage module using .dylib for easier integration
- Improved error handling for marketplace interactions
- New Chains: Frequency Testnet, Incentiv Testnet
- More configuration checks to ease integration
- Bug fixes
Full Changelog: v3.19.4...v4.2.3
4.0.0
What's Changed
- Full support for the Sequence Marketplace API - allowing you to query and interact with Sequence and external marketplaces (Opensea, Reservoir, Blur, LooksRare, etc.) under one unified API+SDK
- Full support for Sequence Pay - pay with crypto, smart swap and pay, QR code-based transfer, credit/debit card on-ramp into cryptocurrencies, NFT checkout with credit/debit card
- Enhanced primary sale contract support
- Marketplace view to checkout boilerplate
- Primary sale checkout boilerplate
- Create listing boilerplate
- Create offer boilerplate
- Sell offer boilerplate
- Added new chains - Monad + Somnia testnets
Full Changelog: v3.19.4...v4.0.0
3.19.4
What's Changed
- Added Android secure storage module - more info here: https://docs.sequence.xyz/sdk/unity/recovering-sessions#android
- Added Daily Rewards, In Game Shop, Inventory, Login, Player Profile, and Sign Message boilerplates - more info here: https://docs.sequence.xyz/sdk/unity/bootstrap_game
- Added Indexer streams: SubscribeReceipts, SubscribeEvents, SubscribeBalanceUpdates - more info here: https://docs.sequence.xyz/sdk/unity/contract-events
- Added Telos, Moonbeam, Etherlink, XR1, and testnets support
- Use Address as Dictionary keys
- Added 'Decompression Fallback' support to WebGL template, simplifying server deployment
- Improved error handling and error messages
- Bug fixes
New Contributors
- @bunnybones1 made their first contribution in #243
Full Changelog: v3.14.1...v3.19.4
3.14.1
What's Changed
- Add ability to get email from SequenceWallet
- Add Soneium mainnet
- Use PlayerPrefs for secure storage while working in the editor
- Bug fixes
Full Changelog: v3.12.1...v3.14.1
3.12.1
What's Changed
- Added primary sales integration to demo scene
- Added support for LAOS mainnet and testnet
- Bug fixes
- Improved error handling
Full Changelog: v3.11.1...v3.12.1
3.11.1
What's Changed
- Update supported networks
- Added B3, APE chain, TOY testnet, Immutable zkEVM mainnet + testnet, SKALE Nebula Gaming Hub mainnet + testnet, Root network, Root Porcini testnet, Soneium Minato testnet
- Remove AstarZK networks as they are no longer active
- Bug fixes and developer experience improvements
Full Changelog: v3.8.2...v3.11.1