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Performance Problem (High CPU usage) #368

@TheCGDF

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@TheCGDF

I'm developing a game server and using rmp_serde to send message to game client every frame. I found rmp_serde::to_vec() takes a very high usage.

Is there any idea to optimize its performance?

I tried rmp_serde::encode::write with buff vec to avoid reallocate memory but almost no change.

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