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program.js
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LoadProgram = function(gl,vsUrl,fsUrl,fn)
{
var vs = undefined,fs = undefined;
function onLoad()
{
if(vs==undefined || fs==undefined)
return;
fn(CreateProgram(gl,vs,fs));
}
var xhr = new XMLHttpRequest();
xhr.open('GET', vsUrl, true);
xhr.onload = function(e) {
if(xhr.status==200)
{
vs = xhr.response;
onLoad()
}
else
alert("unable to download "+vsUrl)
};
xhr.send();
var xhr2 = new XMLHttpRequest();
xhr2.open('GET', fsUrl, true);
xhr2.onload = function(e) {
if(xhr2.status==200)
{
fs = xhr2.response;
onLoad()
}
else
alert("unable to download "+fsUrl)
};
xhr2.send();
}
CreateProgram = function(gl,vsCode,fsCode)
{
if('gl' in gl) gl=gl['gl'];
var vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vsCode);
gl.compileShader(vShader);
console.log("compile vertex shader...")
console.log(gl.getShaderInfoLog(vShader));
var fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fsCode);
gl.compileShader(fShader);
console.log("compile fragment shader...")
console.log(gl.getShaderInfoLog(fShader));
var program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
console.log("linking...")
console.log(gl.getProgramInfoLog(program));
program.attributes = {};
var nAttrib = gl.getProgramParameter(program,gl.ACTIVE_ATTRIBUTES);
for(var idx=0;idx<nAttrib;idx++)
{
var attrInfo = gl.getActiveAttrib(program,idx);
program.attributes[attrInfo.name] = gl.getAttribLocation(program,attrInfo.name);
}
program.uniforms = {};
var nUniform = gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);
for(var idx=0;idx<nUniform;idx++)
{
var uniformInfo = gl.getActiveUniform(program,idx);
program.uniforms[uniformInfo.name] = gl.getUniformLocation(program,uniformInfo.name);
}
return program;
}