These pages explain how Scenix systems fit together before you copy guide code. Read them when deciding crate boundaries, feature flags, data ownership, or runtime architecture.
- Architecture Overview
- Scene Graph
- Transforms
- Cameras
- Meshes And Geometry
- Materials
- Lights
- Textures
- Renderer
- Post-Processing
- Raycasting
- Helpers
- Animation With Animato
- WASM And Browser
- Feature Flags
- no_std
- Error Handling
CPU crates describe scene data. Optional loader, renderer, post, Animato, and WASM crates are layered on top and stay opt-in.