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Copy pathJustAnotherVoiceChat.Server.GTMP.Resource.csproj
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JustAnotherVoiceChat.Server.GTMP.Resource.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug Windows</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{62D8EA73-E9AA-435F-B58C-139C69507B26}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>JustAnotherVoiceChat.Server.GTMP.Resource</RootNamespace>
<AssemblyName>JustAnotherVoiceChat.Server.GTMP.Resource</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>7</LangVersion>
<Configurations>Debug Linux;Debug Windows;Debug Windows GTMP;Release Linux;Release Windows</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release Linux|AnyCPU'">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\Release\Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release Windows|AnyCPU'">
<OutputPath>bin\Release\Windows\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug Windows|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\Debug\Windows\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug Linux|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>bin\Debug\Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug Windows GTMP|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<OutputPath>..\..\JustAnotherVoiceChat-GTMP\resources\justanothervoicechat\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="BCrypt.Net, Version=0.1.5073.29922, Culture=neutral, PublicKeyToken=6bcd409ee6bc9292">
<HintPath>..\packages\BCrypt-Official.0.1.109\lib\BCrypt.Net.dll</HintPath>
</Reference>
<Reference Include="GrandTheftMultiplayer.Server, Version=0.1.640.64, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\grandtheftmultiplayer.api.0.1.640.64\lib\net452\GrandTheftMultiplayer.Server.exe</HintPath>
</Reference>
<Reference Include="GrandTheftMultiplayer.Shared, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\grandtheftmultiplayer.api.0.1.640.64\lib\net452\GrandTheftMultiplayer.Shared.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Server\Helpers\RadioHandler.cs" />
<Compile Include="Server\Helpers\TelephoneHandler.cs" />
<Compile Include="Server\VoiceScript.Commands.cs" />
<Compile Include="Server\VoiceScript.cs" />
<Compile Include="Server\VoiceScript.GtmpEvents.cs" />
<Compile Include="Server\VoiceScript.VoiceEvents.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Client\JustAnotherVoiceChat.js">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="LICENSE.txt" />
<Content Include="meta.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\JustAnotherVoiceChat.Server.GTMP\JustAnotherVoiceChat.Server.GTMP.csproj">
<Project>{7362e09d-6d62-493b-86ff-00544d5967f8}</Project>
<Name>JustAnotherVoiceChat.Server.GTMP</Name>
</ProjectReference>
<ProjectReference Include="..\JustAnotherVoiceChat.Server.Wrapper\JustAnotherVoiceChat.Server.Wrapper.csproj">
<Project>{3523b5c4-ff62-4d7c-8319-bb7fbecf8f51}</Project>
<Name>JustAnotherVoiceChat.Server.Wrapper</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>