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could not lock config file /dev/null: No such file or directory
Unity license return exited with code 1; the workflow if:always() return step and the next run's return-at-start are the backstops for the leaked seat.
self-hosted runner PATH resolves bash to the WSL stub; ensure Git Bash precedes System32 in PATH
Unity return command completed; redacted evidence remains local to the runner.
Unity test category filter enabled: !Stress;!Performance;!Allocation;!MemoryReclaim;!UnityRuntime;!PerfBench;!PerfGate;!PerfBaseline
Unity Accelerator enabled for namespace dxmessaging-6000.3.16f1-playmode (endpoint normalized at the script boundary; value masked).
Pull request #331 still points to this run's head SHA.
Unity serial-activation preflight passed.
pwsh already present (no action needed)
Skipping Defender exclusion: running as non-admin. Defender exclusions are a perf optimization (faster Android NDK unpack) and NOT a correctness requirement for Unity startup. Run the bootstrap from an elevated shell on the host to manage exclusions.
long-paths already present (no action needed)
vcredist-2015-2022 already present (no action needed)
VC++ 2015-2022 redist detected: files on disk + registry agrees via HKLM:\SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\X64 (Installed=1, Bld=36247 >= 26020 [VCRUNTIME140_1.dll introduced in VS 2017 15.5])
vcredist-2010 already present (no action needed)
VC++ 2010 redist detected: files on disk + registry agrees via HKLM:\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\10.0\VC\VCRedist\x64 (Installed=1)