Commit 7469b3b
Develop (#103)
* Feature/cake frosting (#92)
* Added games list
Add list of games made with MonoGame.Aseprite
* Always specify generate documentation file
* Switch to Cake Frosting
* Update workflow script
* Issue/try get slice 92 (#94)
* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct
* Added test for issue #92
* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92
* Bump version number
* Update release notes
* Feature/index one (#98)
* Added games list
Add list of games made with MonoGame.Aseprite
* Develop (#95)
* Feature/cake frosting (#92)
* Added games list
Add list of games made with MonoGame.Aseprite
* Always specify generate documentation file
* Switch to Cake Frosting
* Update workflow script
* Issue/try get slice 92 (#94)
* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct
* Added test for issue #92
* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92
* Bump version number
* Update release notes
* Fix broken links (Closes #96)
* Fix links for NuGet readme
* Added ZeroFrameIndex configuration
* Removed Global Configuration
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
* Fix/tile rotation (#99)
* `rotationBitmask` renamed to `dFlipBitmask`
* `rotationBitmask` renamed to `dFlipBitmask`
* `rotation` renamed to `dFlip`
* `Rotation` renamed to `DFlip`
* Removed `<remarks>` about flips not being implemented
* Update for new tile rotation in Aseprite 1.3
* Cleanup
* 5.1.3-beta-3 release candidate
* Fix tests
* Added Update(TimeSpan) methods to the AnimatedSprite & AnimatedTilemap classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)
* Read Old Palette Chunk per Aseprite 1.3.5 file spec update
* Bump Version to 5.1.3
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Co-authored-by: Serge Roy <[email protected]>1 parent 9a8eac9 commit 7469b3b
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31 files changed
+2127
-1959
lines changed- .build
- .github
- .nuget
- source
- MonoGame.Aseprite.Content.Pipeline
- Processors
- MonoGame.Aseprite
- Content/Pipeline/Readers
- Sprites
- Tilemaps
- tests/MonoGame.Aseprite.Tests
- AsepriteTypeTests
- ContentTests
- IOTests
31 files changed
+2127
-1959
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