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Update package release notes for 5.0.0
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source/MonoGame.Aseprite.Content.Pipeline/MonoGame.Aseprite.Content.Pipeline.csproj

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MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags>
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<PackageReleaseNotes>
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Version 5.0.0
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The following bug fixes were implemented:
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- Removed package dependency on DesktopGL (Closes #66)
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The following changes were implemented:
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- Resolved issue where reversing an `AnimatedSprite` would cause an exception.
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- Added `AsepriteFileReader.Read(Stream)` method to support reading Aseprite file with `TitleContainer` stream (Closes #49)
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- Added new processors for the mgcb-editor when pre-processing content using the mgcb-editor. These include:
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- Sprite Processor
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- SpriteSheet Processor
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- TextureAtlas Processor
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- Tileset Processor
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- Tilemap Processor
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- AnimatedTileMap Processor
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- Support for Aseprite 1.3-rc1
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- Support for User Data for Tiles added
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- Tile User Data can only be set in Aseprite through the LUA Scripting API at this time.
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- Support for new tag "Repeat" field added.
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- Support for new `PingPongReverse` loop direction added.
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- `Animatedsprite` instances are no longer coupled to the `AnimationTag` used to create them. The `AnimationTag` now is only used to create the `AnimatedSprite` and after creation, properties such as `AnimatedSprite.IsReversed` affect only that instance.
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- `AnimatedSprite.Speed` property added to control rate of animation speed
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- `AnimatedSprite.Play()` added.
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- `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method.
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- Parameter for method provided to override the loop count
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame

source/MonoGame.Aseprite/MonoGame.Aseprite.csproj

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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReleaseNotes>
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Version 5.0.0
33-
The following bug fixes were implemented:
34-
- Removed package dependency on DesktopGL (Closes #66)
33+
The following changes were implemented:
34+
- Resolved issue where reversing an `AnimatedSprite` would cause an exception.
35+
- Added `AsepriteFileReader.Read(Stream)` method to support reading Aseprite file with `TitleContainer` stream (Closes #49)
36+
- Added new processors for the mgcb-editor when pre-processing content using the mgcb-editor. These include:
37+
- Sprite Processor
38+
- SpriteSheet Processor
39+
- TextureAtlas Processor
40+
- Tileset Processor
41+
- Tilemap Processor
42+
- AnimatedTileMap Processor
43+
- Support for Aseprite 1.3-rc1
44+
- Support for User Data for Tiles added
45+
- Tile User Data can only be set in Aseprite through the LUA Scripting API at this time.
46+
- Support for new tag "Repeat" field added.
47+
- Support for new `PingPongReverse` loop direction added.
48+
- `Animatedsprite` instances are no longer coupled to the `AnimationTag` used to create them. The `AnimationTag` now is only used to create the `AnimatedSprite` and after creation, properties such as `AnimatedSprite.IsReversed` affect only that instance.
49+
- `AnimatedSprite.Speed` property added to control rate of animation speed
50+
- `AnimatedSprite.Play()` added.
51+
- `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method.
52+
- Parameter for method provided to override the loop count
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite is a cross-platofrm C# library that adds support to MonoGame projects for

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