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Releases: AristurtleDev/monogame-aseprite

[Hotfix] Version 4.0.4

27 Feb 21:13
d4d4e1d

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This is a hotfix release to resolve the following issues:

  • AnimatedSprite.Update(float) changed to AnimatedSprite.Update(double) (Closes #51)
  • AnimatedTilemap.Update(float) changed to AnimatedTilemap.Update(double) (Closes #51)
  • AnimatedSprite.Update(double) and AnimatedTilemap.Update(double) now expect the value being passed to be a representation of elapsed seconds and not elapsed milliseconds. This is in-line with the common use case of delta time being representative of seconds elapsed and not milliseconds elapsed. (Closes #61)

[HotFix] Version 4.0.3

26 Feb 04:11

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This is a hotfix release to resolve the following issues:

  • Fixed crash in TextureAtlas.FromRaw where loop for slices used incorrect iterator. (Closes #52)

[HotFix] Version 4.0.2

22 Feb 07:14
ad328d4

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This is a hotfix release to resolve the following issues:

  • Fixed XML docs not included in NuGet leading to no intellesense. (Closes #44)
  • Fixed RawTexture.Height property being internal by making it public (Closes #45)

Version 4.0.0 Release 🥳🥳🥳

21 Feb 18:09
989be9f

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Version 4.0.0 Is Here

This version was pretty much a complete rewrite of the entire library from the ground up.

PLEASE NOTE THIS IS A NON-BACKWARDS COMPATIBLE RELEASE
Please read the documentation at https://monogameaseprite.net to get started.

Versin 3.1.1 Release

21 Nov 16:17
2e39789

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This release is a quick hotfix to resolve the following issues

  1. AnimatedSprite.Width and AnimatedSprite.Height both now take the Scale value into account before returning the value.
  2. AnimatedSprite.TryGetCurrentFrameSlice now takes the scale value into when creating the SliceKey value.

Get via nuget dotnet add package MonoGame.Aseprite --version 3.1.1

Version 3.1.0 Released

29 Aug 01:44

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This add support for .NET 6.0 and MonoGame 3.8.1

Going forward, this will only support the current .NET version and current MonoGame version.

Get via nuget dotnet add package MonoGame.Aseprite --version 3.1.0

Version 2.0.5 Released

04 May 05:33
de4da89

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This release is a quick hotfix to resolve issue #31: Alpha Premultiply Not Applied. When generating Color values, they are done so using alpha premultiplication. This is to align with the default expectation in MonoGame. When calling SpriteBatch.Begin() the default constructor and average user will not be specifying a BlendState so by default premultiplied is expected.

Please refer to the documentation website for how to use this library.

What's Changed

New Contributors

Full Changelog: 2.0.4.1...2.0.5

Version 2.0.4.1 Release

25 Jan 01:04
22c7a1d

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This marks the release of version 2.0.4.1.

Change Log

  • Fixed issue where OnAnimationEnd was invoked during the AnimatedSprite.Stop() method, but was not properly checked for null before invoking. (reference issue #21)

Please refer to the documentation website for installation, migration, and usage documentation.

Version 2.0.3 Release

12 Dec 20:58
017e3ae

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This marks the release of version 2.0.3. Please refer to the documentation website for installation, migration, and usage documentation.

2.0.2-beta Release

10 Dec 17:52

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2.0.2-beta Release Pre-release
Pre-release

With the 2.0.2-beta release, support for MonoGame 3.7.1 (.NET Framework >= 4.5) has been added.

Please refer to the documentation site for how to install and use update at
https://manbeardgames.com/monogame-aseprite