Releases: AristurtleDev/monogame-aseprite
[Hotfix] Version 4.0.4
This is a hotfix release to resolve the following issues:
AnimatedSprite.Update(float)changed toAnimatedSprite.Update(double)(Closes #51)AnimatedTilemap.Update(float)changed toAnimatedTilemap.Update(double)(Closes #51)AnimatedSprite.Update(double)andAnimatedTilemap.Update(double)now expect the value being passed to be a representation of elapsed seconds and not elapsed milliseconds. This is in-line with the common use case of delta time being representative of seconds elapsed and not milliseconds elapsed. (Closes #61)
[HotFix] Version 4.0.3
This is a hotfix release to resolve the following issues:
- Fixed crash in
TextureAtlas.FromRawwhere loop for slices used incorrect iterator. (Closes #52)
[HotFix] Version 4.0.2
Version 4.0.0 Release 🥳🥳🥳
Version 4.0.0 Is Here
This version was pretty much a complete rewrite of the entire library from the ground up.
PLEASE NOTE THIS IS A NON-BACKWARDS COMPATIBLE RELEASE
Please read the documentation at https://monogameaseprite.net to get started.
Versin 3.1.1 Release
This release is a quick hotfix to resolve the following issues
AnimatedSprite.WidthandAnimatedSprite.Heightboth now take theScalevalue into account before returning the value.AnimatedSprite.TryGetCurrentFrameSlicenow takes the scale value into when creating theSliceKeyvalue.
Get via nuget dotnet add package MonoGame.Aseprite --version 3.1.1
Version 3.1.0 Released
This add support for .NET 6.0 and MonoGame 3.8.1
Going forward, this will only support the current .NET version and current MonoGame version.
Get via nuget dotnet add package MonoGame.Aseprite --version 3.1.0
Version 2.0.5 Released
This release is a quick hotfix to resolve issue #31: Alpha Premultiply Not Applied. When generating Color values, they are done so using alpha premultiplication. This is to align with the default expectation in MonoGame. When calling SpriteBatch.Begin() the default constructor and average user will not be specifying a BlendState so by default premultiplied is expected.
Please refer to the documentation website for how to use this library.
What's Changed
- Updated version number by @manbeardgames in #23
- Premultiply Alpha Added by @AristurtleDev in #33
- Updated links and copyright year in README.md by @AristurtleDev in #34
New Contributors
- @AristurtleDev made their first contribution in #33
Full Changelog: 2.0.4.1...2.0.5
Version 2.0.4.1 Release
This marks the release of version 2.0.4.1.
Change Log
- Fixed issue where
OnAnimationEndwas invoked during theAnimatedSprite.Stop()method, but was not properly checked fornullbefore invoking. (reference issue #21)
Please refer to the documentation website for installation, migration, and usage documentation.
Version 2.0.3 Release
This marks the release of version 2.0.3. Please refer to the documentation website for installation, migration, and usage documentation.
2.0.2-beta Release
With the 2.0.2-beta release, support for MonoGame 3.7.1 (.NET Framework >= 4.5) has been added.
Please refer to the documentation site for how to install and use update at
https://manbeardgames.com/monogame-aseprite