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RHS Vehicle Damage not working + [FEATURE REQUEST] #494

@BloodSoakedBandit

Description

@BloodSoakedBandit

Arma 3 Version: 1.94 (stable)
CBA Version: 3.11.2 (stable)
Achilles Version: 1.2.2 (stable)

Mods:

- CBA_A3
- Achilles
- ACE
- RHS
- CUP Core/Terrains
- TFAR Beta
- Project OPFOR

Description:

  • When damaging RHS vehicles using Achilles specific part damage scale, the damage doesn't translate over to the visual model. Only using the overall damage scale does damage to the model.

Steps to reproduce:

  • Spawn RHS vehicle
  • Double click on the vehicle
  • Press on the Damage button
  • Move the damage scales

Where did the issue occur?

  • Environment: Dedicated Server

FEATURE REQUEST

  • Can you add a random explosion option to the vehicle damage thing, similar to what MCC has/had? The MCC option made a small explosion at a random place around the vehicle, like something hitting the vehicle, while the explosion actually didn't do any damage. The only damage that was done was, what you as the curator set on the damage scales. It would make simulating damage to vehicles more immersive.

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    3rd party modIssue or PR that involves 3rd party mods.bugIssue that is not working as intended.feature requestIssue that requests new features to be implemented.priority/lowIssue or PR that has no significant impact and does not negatively impact the current user base.

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