Is your feature request related to a problem? Please describe:
Weapons used for point defence often benefit from having a mixture of random or closest target. The difference in behaviour is pronounced enough that we have added entirely duplicate weapons in Sigma Draconis Expanse where the only difference is whether WeaponDefinition.Targeting.ClosestFirst is set to true or false. This is quite cumbersome as it bloats the block counts and makes it less configurable for users as instead they have to entirely replace a block to tune the performance of their grid.
Describe the solution or feature you'd like:
Please add ClosestFirst as a toggleable terminal control under WeaponDefinition.HardPoint.Ui, so that players can (if enabled in the definition) adjust the weapon's targeting behaviour dynamically.
Additional context:
Add any other context or screenshots about the feature request here.