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Broken Autoportals #4754

@Goldenschmidt

Description

@Goldenschmidt

BEE2 Application Version

4.46.1

BEE2 Package Version

4.46.1

What operating system are you running on?

Windows 10

Description of the bug

Apparently, when using autopotals in Overgrown style, with the entry being the Collapsed, the AutoPortal within the entryway doesn't despawn or get removed. Nor can it be replaced.
It results in wonky portal stuff and makes any use of autoportals useless.

Image

Expected behavior

What is expected to happen as that the autoportal inside the entryway is removed the moment the chamber is fully initialized when you enter the room, allowing the use of Autportals in the chamber without interference.

Steps to reproduce

In Beemod:

  1. Add one of the autoportals to the palette.
  2. Change the Style to overgrown.
  3. Change the Corridor SP Wall Entry to Collapsed.
  4. Set the Spawn At to Elevator to best see this issue happening.
  5. Export to Portal 2.

In Portal 2:

  1. Create a new map.
  2. Place 1 autoportal of any colour. (Don't place 2 of different colour portals, as there's no issues when both portals are used with Autoportals)
  3. Place any kind of button, or other kind of way to give an output, that will activate the autoportal.
  4. Recompile the chamber, and go through the entrance as usual.
    5a. Activate the autoportal.
    5b. Place a portal, and then activate the autoportal.
  5. You now should have 3 portals active. 1 being the portal from the portal gun, 1 from the autoportal in the chamber, and 1 in the entryway. And one of the portals in the chamber will lead to the portal inside the entryway.

Logs and Reports

None, until requested by moderators.

Additional information

Walking through the portal leading inside the entryway to then place a portal to the other side of the rubble will lead to a total softlock.

Use Overgrown style.

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    BugSomething isn't working correctlyOvergrownIssue only applies to Overgrown style.

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