-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathsounds.py
78 lines (70 loc) · 3.19 KB
/
sounds.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
from pygame.event import Event
from pacman.data_core import EvenType
from pacman.misc import load_sound
from pacman.skin import SkinEnum
from pacman.storage import SettingsStorage, SkinStorage
from .utils import PtxUtl
class Sounds:
CHEAT = load_sound(PtxUtl.norm("cheat"))
WIN = load_sound(PtxUtl.norm("lose"))
LOSE = load_sound(PtxUtl.norm("lose"))
CLICK = load_sound(PtxUtl.norm("click"))
INTRO = load_sound(PtxUtl.norm("intro"))
BACK = load_sound(PtxUtl.norm("back"))
SEED = load_sound(PtxUtl.norm("seed"))
DEATH = load_sound(PtxUtl.norm("death"))
FRUIT = load_sound(PtxUtl.norm("eat_fruit"))
GHOST = load_sound(PtxUtl.norm("eat_ghost"))
FRIGHTENED = load_sound(PtxUtl.norm("frightened"))
@classmethod
def __set_default(cls):
cls.BACK = load_sound(PtxUtl.norm("back"))
cls.SEED = load_sound(PtxUtl.norm("seed"))
cls.INTRO = load_sound(PtxUtl.norm("intro"))
cls.DEATH = load_sound(PtxUtl.norm("death"))
cls.FRUIT = load_sound(PtxUtl.norm("eat_fruit"))
cls.GHOST = load_sound(PtxUtl.norm("eat_ghost"))
cls.LOSE = load_sound(PtxUtl.norm("lose"))
cls.WIN = load_sound(PtxUtl.norm("lose"))
cls.FRIGHTENED = load_sound(PtxUtl.norm("frightened"))
@classmethod
def update_random_sounds(cls):
if SettingsStorage().fun:
cls.SEED = load_sound(PtxUtl.fun("seed"))
cls.INTRO = load_sound(PtxUtl.fun("intro"))
cls.DEATH = load_sound(PtxUtl.fun("death"))
cls.LOSE = load_sound(PtxUtl.fun("lose"))
cls.WIN = load_sound(PtxUtl.fun("win"))
elif SkinStorage().equals(SkinEnum.STALKER):
cls.INTRO = load_sound(PtxUtl.stalker("intro"))
cls.DEATH = load_sound(PtxUtl.stalker("death"))
cls.FRUIT = load_sound(PtxUtl.stalker("eat_fruit"))
cls.GHOST = load_sound(PtxUtl.stalker("eat_ghost"))
cls.LOSE = load_sound(PtxUtl.stalker("lose"))
cls.WIN = load_sound(PtxUtl.stalker("win"))
@classmethod
def __reload_sound(cls):
cls.__set_default()
cls.update_random_sounds()
if SettingsStorage().fun:
return
if SkinStorage().equals(SkinEnum.POKEBALL):
cls.INTRO = load_sound("pokeball/intro")
elif SkinStorage().equals(SkinEnum.VALVE):
cls.BACK = load_sound(PtxUtl.valve("back"))
cls.SEED = load_sound(PtxUtl.valve("seed"))
cls.INTRO = load_sound(PtxUtl.valve("intro"))
cls.DEATH = load_sound(PtxUtl.valve("death"))
cls.FRUIT = load_sound(PtxUtl.valve("eat_fruit"))
cls.GHOST = load_sound(PtxUtl.valve("eat_ghost"))
cls.FRIGHTENED = load_sound(PtxUtl.valve("frightened"))
elif SkinStorage().equals(SkinEnum.WINDOWS):
cls.SEED = load_sound(PtxUtl.win("seed"))
cls.INTRO = load_sound(PtxUtl.win("intro"))
cls.DEATH = load_sound(PtxUtl.win("death"))
cls.FRUIT = load_sound(PtxUtl.win("eat_fruit"))
cls.GHOST = load_sound(PtxUtl.win("eat_ghost"))
@classmethod
def event_handler(cls, event: Event):
if event.type == EvenType.UPDATE_SOUND:
cls.__reload_sound()