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prio_queue.c
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#ifndef PRIOQUEUE_C_
#define PRIOQUEUE_C_
#include "prio_queue.h"
typedef struct Node_t {
Media data;
struct Node_t* prev;
struct Node_t* next;
}* Node;
typedef struct Queue_t {
Node head;
Node tail;
int size;
int total_cost;
}* Queue;
Queue queueCreate() {
Queue q = malloc(sizeof(*q));
q->head=NULL;
q->tail=NULL;
q->size=0;
q->total_cost=0;
return q;
}
int queueGetSize(Queue queue) {
return queue->size;
}
int queueGetTotalCost(Queue queue) {
return queue->total_cost;
}
Media queueTop(Queue queue) {
if(!queueIsEmpty(queue))
return queue->head->data;
return NULL;
}
Media queuePop(Queue queue) {
Media data = NULL;
if(queue->size > 0) {
Node old_head = queue->head;
if(queue->size == 1) queue->tail = NULL;
queue->head = queue->head->next;
data = old_head->data;
free(old_head);
queue->total_cost-= data->cost;
queue->size--;
Node temp = queue->head;
//update the priority of all elements. It doesn't change the sorting, because it's linear change.
while(temp) {
temp->data->priority -= 0.5*data->cost;
temp = temp->next;
}
}
return data;
}
void queueRemove(Queue queue, Media to_remove) {
if(queue->head->data == to_remove) {
queuePop(queue);
return;
}
Node temp = queue->head->next;
while(temp) {
if(temp->data == to_remove) {
Node t_prev = temp->prev;
Node t_next = temp->next;
t_prev->next = temp->next;
if(temp == queue->tail) {
queue->tail = t_prev;
} else {
t_next->prev = t_prev;
}
queue->total_cost-= to_remove->cost;
free(temp);
queue->size--;
temp = queue->head;
while(temp) {
temp->data->priority -= 0.5*to_remove->cost;
temp = temp->next;
}
return;
}
temp = temp->next;
}
}
void queuePush(Queue queue, Media data) {
Node new_element = malloc(sizeof(*new_element));
new_element->data = data;
new_element->next = NULL;
new_element->prev = NULL;
if(queueIsEmpty(queue)) {
queue->head = new_element;
queue->tail = new_element;
} else {
Node temp = queue->head;
while(temp && (temp->data->priority < data->priority))
temp = temp->next;
if(!temp) {
queue->tail->next = new_element;
new_element->prev = queue->tail;
queue->tail = new_element;
} else {
if(temp != queue->head) {
Node before = temp->prev;
before->next = new_element;
new_element->prev = before;
}
temp->prev = new_element;
new_element->next = temp;
if(temp == queue->head) {
queue->head = new_element;
}
}
}
queue->size++;
queue->total_cost+=data->cost;
}
bool queueIsEmpty(Queue queue) {
return queue->size==0;
}
void printQueue(Queue queue) {
Node temp = queue->head;
Media data = temp->data;
while(temp) {
data = temp->data;
printf("(%c%c|%d)", data->type,data->length,data->cost);
temp = temp->next;
if(temp) printf(", ");
else printf(".");
}
printf("\n");
}
void queueDestroy(Queue queue) {
while(!queueIsEmpty(queue)) {
free(queuePop(queue));
}
free(queue);
}
#endif /* PRIOQUEUE_C_ */