@@ -406,7 +406,6 @@ private void ImportBicLeaders() {
406406 save . Players . Add ( MakeSavePlayerFromCiv ( save . Civilizations [ i ] ,
407407 isBarbarian : i == 0 ,
408408 isHuman : false ,
409- cityNameIndex : 0 ,
410409 era : "" ) ) ;
411410
412411 // Set a government for players not associated with LEAD.
@@ -465,7 +464,6 @@ private void ImportSavLeaders() {
465464 SavePlayer player = MakeSavePlayerFromCiv ( civ ,
466465 isBarbarian : i == 0 ,
467466 isHuman : i == 1 ,
468- cityNameIndex : leader . FoundedCities ,
469467 era : theBiq . Eras [ leader . Era ] . CivilopediaEntry ) ;
470468
471469 // Record what the player is currently researching.
@@ -769,7 +767,7 @@ private void ImportSavLeaders() {
769767 }
770768 }
771769
772- private SavePlayer MakeSavePlayerFromCiv ( Civilization civ , bool isBarbarian , bool isHuman , int cityNameIndex , string era ) {
770+ private SavePlayer MakeSavePlayerFromCiv ( Civilization civ , bool isBarbarian , bool isHuman , string era ) {
773771 return new SavePlayer {
774772 id = ids . CreateID ( "player" ) ,
775773 colorIndex = civ . colorIndex ,
@@ -779,7 +777,6 @@ private SavePlayer MakeSavePlayerFromCiv(Civilization civ, bool isBarbarian, boo
779777 // Never let barbarians play before a real player.
780778 hasPlayedCurrentTurn = isBarbarian ,
781779
782- cityNameIndex = cityNameIndex ,
783780 eraCivilopediaName = era ,
784781 } ;
785782 }
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