I checked the megathread of AI issues, and didn't see this issue listed.
This issue also seems more serious than the mostly non-Catastrophic issues I saw listed in that Thread. It's preventing me from testing many decks because the AI or Forge-Client simply can't handle them.
I submitted the automatic Bug-Reports when the Forge Client Crashed too, my posting is a follow-up to that.
(My PC is Stable & relatively powerful, and has 32gigs of RAM. Hardware shouldn't be a factor.)
When attempting to use Squirrel Girl in a completely normal way, such as simply activating her Ability ~5 times over a few Turns, Opponent-AIs completely freeze the game, until eventually the entire Forge Client crashes.
Reproducing: Create a Commander game with 1 AI opponent (give them any deck). Play Squirrel Girl, and keep activating her Ability until you have ~100-200 Squirrels. That's all.
A cEDH Rograhk+Thrasios deck does this by Turn 4. Here is a good example from Sam Black if you need a deck to copy/paste: https://moxfield.com/decks/9YCfAfoHYHiEUOrLBdx4BQ
I know little about Coding, but it seems like you need a "Safety-Net" line of Code:
Like a line of Code at the beginning of the AI logic that says: "Count the Power of your opponent's Creatures. If one opponent's Creatures have Power greater than 5x your Life total, and you have no Board Wipe available, then "soft-concede" by passing priority."
The AI seems to be getting "stuck" while trying to consider using inconsequential Interaction on a Board-State of 100+ Creatures. The AI needs to understand when it is utterly and completely overwhelmed, and just give up rather than create an overflow-error or whatever is happening while it tries to do math for cosmically-large numbers.
I checked the megathread of AI issues, and didn't see this issue listed.
This issue also seems more serious than the mostly non-Catastrophic issues I saw listed in that Thread. It's preventing me from testing many decks because the AI or Forge-Client simply can't handle them.
I submitted the automatic Bug-Reports when the Forge Client Crashed too, my posting is a follow-up to that.
(My PC is Stable & relatively powerful, and has 32gigs of RAM. Hardware shouldn't be a factor.)
When attempting to use Squirrel Girl in a completely normal way, such as simply activating her Ability ~5 times over a few Turns, Opponent-AIs completely freeze the game, until eventually the entire Forge Client crashes.
Reproducing: Create a Commander game with 1 AI opponent (give them any deck). Play Squirrel Girl, and keep activating her Ability until you have ~100-200 Squirrels. That's all.
A cEDH Rograhk+Thrasios deck does this by Turn 4. Here is a good example from Sam Black if you need a deck to copy/paste: https://moxfield.com/decks/9YCfAfoHYHiEUOrLBdx4BQ
I know little about Coding, but it seems like you need a "Safety-Net" line of Code:
Like a line of Code at the beginning of the AI logic that says: "Count the Power of your opponent's Creatures. If one opponent's Creatures have Power greater than 5x your Life total, and you have no Board Wipe available, then "soft-concede" by passing priority."
The AI seems to be getting "stuck" while trying to consider using inconsequential Interaction on a Board-State of 100+ Creatures. The AI needs to understand when it is utterly and completely overwhelmed, and just give up rather than create an overflow-error or whatever is happening while it tries to do math for cosmically-large numbers.