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Niclas Lindstedt edited this page Apr 12, 2015 · 16 revisions

Spy

The Spy is a master of disguises. He can kill any player in one hit by stabbing them in the back. While he is a great assassin, he is also very easy to kill once he is discovered by the enemy team, since he does very little damage against an enemy who is facing him.

Property Rating
Role Support
Damage
Armor
Speed

Class specific bindings

Key Command Description
1 slot1 Equip Tranquiliser Gun
2 slot2 Equip Super Shotgun
3 slot3 Equip Nailgun
4 slot4 Equip Knife
5 menu Disguise menu
e special Silently feign death
mouse2 +gren1 Throw a Hand Grenade
f +gren2 Throw Gas Grenade

Class specific aliases

Alias Description
feign Feign death
sfeign Silently feign death
dlast Disguise as last used disguise
dreset Reset disguise
denemy Disguise as enemy team
dblue Disguise as blue team
dred Disguise as red team
dyellow Disguise as yellow team
dgreen Disguise as green team
dscout Disguise as Scout
dsniper Disguise as Sniper
dsoldier Disguise as Soldier
ddemoman Disguise as Demolitions Man
dmedic Disguise as Combat Medic
dhwguy Disguise as Heavy Weapons Guy
dpyro Disguise as Pyro
dengineer Disguise as Engineer

Creating your own disguise aliases

The disguise commands (disguise team/skin) are queued when you issue them. This allows for flexible disguise aliases. Use the following alias template:

// disguise as team, then as class
alias <aliasname> "d<team>; wait; d<class>"
// disguise as class, then as team
alias <aliasname> "d<class>; wait; d<team>"

Examples

// blue sniper
alias bsniper "dblue; wait; dsniper"
// enemy hwguy
alias ehwguy "denemy; wait; dhwguy"

Class tips

The following are in-game class tips that are displayed when spawning as a Spy.

Watch out for scouts, they will reveal your true identity if they touch you.

Using your weapon or picking up the flag will reveal your true identity.

The spy can throw grenades (mouse2 & f) without revealing his true identity.

The tranquiliser gun (1) slows your enemies down.

The super shotgun (2) does the most damage at close ranges.

With its faster rate of fire, and greater accuracy, the shotgun (3) is more useful over long distances.

Knife (4) your enemy in the back for 3x damage.

The gas grenade (f) will annoy your enemies, causing them to hallucinate.

The spy can disguise (5) his team and class. Sneak past the enemy defences.

An enemy sentry gun won't shoot you while you are disguised (5).

Use feign death (e) to fool your enemies of your demise.

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