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The Spy is a master of disguises. He can kill any player in one hit by stabbing them in the back. While he is a great assassin, he is also very easy to kill once he is discovered by the enemy team, since he does very little damage against an enemy who is facing him.
| Property | Rating |
|---|---|
| Role | Support |
| Damage |
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| Armor |
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| Speed |
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| Key | Command | Description |
|---|---|---|
| 1 | slot1 |
Equip Tranquiliser Gun |
| 2 | slot2 |
Equip Super Shotgun |
| 3 | slot3 |
Equip Nailgun |
| 4 | slot4 |
Equip Knife |
| 5 | menu |
Disguise menu |
| e | special |
Silently feign death |
| mouse2 | +gren1 |
Throw a Hand Grenade |
| f | +gren2 |
Throw Gas Grenade |
| Alias | Description |
|---|---|
feign |
Feign death |
sfeign |
Silently feign death |
dlast |
Disguise as last used disguise |
dreset |
Reset disguise |
denemy |
Disguise as enemy team |
dblue |
Disguise as blue team |
dred |
Disguise as red team |
dyellow |
Disguise as yellow team |
dgreen |
Disguise as green team |
dscout |
Disguise as Scout |
dsniper |
Disguise as Sniper |
dsoldier |
Disguise as Soldier |
ddemoman |
Disguise as Demolitions Man |
dmedic |
Disguise as Combat Medic |
dhwguy |
Disguise as Heavy Weapons Guy |
dpyro |
Disguise as Pyro |
dengineer |
Disguise as Engineer |
The disguise commands (disguise team/skin) are queued when you issue them. This allows for flexible disguise aliases. Use the following alias template:
// disguise as team, then as class
alias <aliasname> "d<team>; wait; d<class>"
// disguise as class, then as team
alias <aliasname> "d<class>; wait; d<team>"
// blue sniper
alias bsniper "dblue; wait; dsniper"
// enemy hwguy
alias ehwguy "denemy; wait; dhwguy"
The following are in-game class tips that are displayed when spawning as a Spy.
Watch out for scouts, they will reveal your true identity if they touch you.
Using your weapon or picking up the flag will reveal your true identity.
The spy can throw grenades (mouse2 & f) without revealing his true identity.
The tranquiliser gun (1) slows your enemies down.
The super shotgun (2) does the most damage at close ranges.
With its faster rate of fire, and greater accuracy, the shotgun (3) is more useful over long distances.
Knife (4) your enemy in the back for 3x damage.
The gas grenade (f) will annoy your enemies, causing them to hallucinate.
The spy can disguise (5) his team and class. Sneak past the enemy defences.
An enemy sentry gun won't shoot you while you are disguised (5).
Use feign death (e) to fool your enemies of your demise.
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report

