From 4d31ab168f7d4ff549b741f8ea417e56a8c933ea Mon Sep 17 00:00:00 2001 From: Kazuk <46299532+XKazzuKX@users.noreply.github.com> Date: Wed, 20 Oct 2021 21:10:20 +0100 Subject: [PATCH] Fix end crystal explosion offset --- src/main/java/cn/nukkit/entity/item/EntityEndCrystal.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/main/java/cn/nukkit/entity/item/EntityEndCrystal.java b/src/main/java/cn/nukkit/entity/item/EntityEndCrystal.java index 992397dad99..5d68a306174 100644 --- a/src/main/java/cn/nukkit/entity/item/EntityEndCrystal.java +++ b/src/main/java/cn/nukkit/entity/item/EntityEndCrystal.java @@ -5,7 +5,6 @@ import cn.nukkit.event.entity.EntityDamageEvent; import cn.nukkit.level.Explosion; import cn.nukkit.level.GameRule; -import cn.nukkit.level.Position; import cn.nukkit.level.format.FullChunk; import cn.nukkit.nbt.tag.CompoundTag; @@ -76,8 +75,7 @@ public void explode() { if (!this.detonated) { this.detonated = true; - Position pos = this.getPosition(); - Explosion explode = new Explosion(pos, 6, this); + Explosion explode = new Explosion(this.add(0, getHeight() / 2, 0), 6, this); this.close();