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How to add mods from nexus #9

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FahriBilici opened this issue Mar 21, 2024 · 4 comments
Open

How to add mods from nexus #9

FahriBilici opened this issue Mar 21, 2024 · 4 comments

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@FahriBilici
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Hi i am using this in my steam deck and I installed skip intros and it works. I downloaded Grand Merchant mod and I also downloaded 1.10 update as well but when i click te choose mod engine 2 mod option it was giving me config_eldenring missing problem. i copied config_eldenring from mod engine 2 files into the grand merchant mod but still it doesnt work. what I am missing?

@Cloudef
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Cloudef commented Mar 22, 2024

Some mods have the file named something else than config_eldenring.toml, if there's config.toml or something.toml just rename that to config_eldenring.toml

EDIT:
The nexus page for grand merchant says this:

To use this mod you will need to:

1.
 - Download Mod Engine 2: go to https://github.com/soulsmods/ModEngine2/releases
 - Click Assets, then download the the top one, NOT the source code.
 - Extract Mod Engine 2 somewhere onto your PC.

2.
 - Extract the contents of this zip file into the "mod" folder in the same directory as the "modengine2_launcher.exe".
 
3.
 - Launch Steam once so Steam Services are running.
 - Click launchmod_eldenring.bat to launch the game.

Thus you have to have the grand merchant files in folder called mod and then copy the config_eldenring.toml from mod engine 2 to the folder which contains the mod folder.

@FahriBilici
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For example grand merchant mode doesnt have this. What should I do?

@Cloudef
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Cloudef commented Mar 22, 2024

edited the post above

@SparkleDEV
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Some mods have the file named something else than config_eldenring.toml, if there's config.toml or something.toml just rename that to config_eldenring.toml

This information should be in the README imo, took me ~1h to get the randomizer working (or maybe I'm just stupid and / or too unexperienced in er modding lol)

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