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.editorconfig

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root = true
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[*]
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charset = utf-8

.gitattributes

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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf

.gitignore

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# Godot 4+ specific ignores
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.godot/
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/android/

README.md

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# LoreQuest
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arrows.ase

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arrows.png~

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assets/CaveatBrush-Regular.ttf

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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://jcpmgtxnhnpi"
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path="res://.godot/imported/CaveatBrush-Regular.ttf-edbcf9d7ef76673180bde51a40512ccd.fontdata"
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[deps]
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source_file="res://assets/CaveatBrush-Regular.ttf"
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dest_files=["res://.godot/imported/CaveatBrush-Regular.ttf-edbcf9d7ef76673180bde51a40512ccd.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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modulate_color_glyphs=false
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hinting=1
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subpixel_positioning=4
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}

assets/Wood.png

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assets/Wood.png.import

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[remap]
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importer="font_data_image"
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type="FontFile"
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uid="uid://bdtxtmlbjah00"
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path="res://.godot/imported/Wood.png-7d27a143209fc8593a7a69e45b4cfc01.fontdata"
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[deps]
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source_file="res://assets/Wood.png"
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dest_files=["res://.godot/imported/Wood.png-7d27a143209fc8593a7a69e45b4cfc01.fontdata"]
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[params]
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character_ranges=PackedStringArray("\'A\'-\'Z\'", "\'0\'-\'9\'", "\'a\'-\'z\'", "\':\'", "\' \'", "\'(\'", "\')\'", "\'/\'", "\'\\\'", "\'-\'", "\'.\'")
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kerning_pairs=PackedStringArray()
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columns=12
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rows=6
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image_margin=Rect2i(0, 0, 0, 0)
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character_margin=Rect2i(0, 0, 0, 0)
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ascent=0
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descent=0
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fallbacks=[]
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compress=true
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scaling_mode=2

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