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Segmentation seems to be broken - countly Unity SDK. #5132

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ajeets1978 opened this issue Apr 29, 2024 · 1 comment
Closed

Segmentation seems to be broken - countly Unity SDK. #5132

ajeets1978 opened this issue Apr 29, 2024 · 1 comment

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@ajeets1978
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I am sending an event with segmentation like following

if (data.InstallReferrer != null)
segment.Add("referrer", data.InstallReferrer.Trim());

if (data.ReferrerClickTime != null)
segment.Add("click_timestamp", data.ReferrerClickTime.Millisecond);

if (data.InstallBeginTime != null)
segment.Add("begin_timestamp", data.InstallBeginTime.Millisecond);

if(data.InstallBeginServerTime != null)
segment.Add("begin_server_time", data.InstallBeginServerTime.Millisecond);
if (data.ReferrerClickServerTime != null)
segment.Add("server_click_time", data.ReferrerClickServerTime.Millisecond);
if (data.InstallVersion != null)
segment.Add("install_version", data.InstallVersion);

segment.Add("android_id", SystemInfo.deviceUniqueIdentifier);
await Countly.Instance.Events.RecordEventAsync("_install", segmentation: segment);

Enabled: Post, so its using post method.

Expected

{
"app_key": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"device_id": "7d76abb74d7c926c2b683353d139b145f62578f5",
"sdk_name": "csharp-unity-editor",
"sdk_version": "20.11.5",
"timestamp": 1632727509046,
"hour": 17,
"dow": 1,
"tz": "600",
"events": "[\r\n {\r\n "key": "_install",\r\n "count": 1,\r\n "sum": 0.0,\r\n "segmentation": {\r\n "android_id": "7d76abb74d7c926c2b683353d139b145f62578f5",\r\n "device_type": "Desktop",\r\n "device_name": "DESKTOP-EC95NPV",\r\n "device_model": "B450 AORUS PRO WIFI (Gigabyte Technology Co., Ltd.)",\r\n "device_os": "Windows 10 (10.0.19043) 64bit",\r\n "screen_width": 387,\r\n "screen_height": 688,\r\n "screen_dpi": 96,\r\n "app_version": "1.0",\r\n "platform": 7,\r\n "adid": "Test-Advertising-ID"\r\n },\r\n "timestamp": 1632727509030,\r\n "hour": 17,\r\n "dow": 1\r\n }\r\n]"
}

Actual

{
"t": "0",
"av": "0.13",
"rr": "0",
"tz": "600",
"dow": "1",
"adid": "admob",\r\n "click_timestamp": 22,\r\n "begin_timestamp": 22,\r\n "begin_server_time": 22,\r\n "server_click_time": 22,\r\n "install_version": "1.0",\r\n "android_id": "7d76abb74d7c926c2b683353d139b145f62578f5"\r\n },\r\n "timestamp": 1714348407031,\r\n "hour": 9,\r\n "dow": 1\r\n }\r\n]",
"hour": "9",
"events": "[\r\n {\r\n "key": "_install",\r\n "count": 1,\r\n "sum": 0.0,\r\n "segmentation": {\r\n "referrer": "utm_source=google",
"app_key": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"sdk_name": "csharp-unity-editor",
"utm_term": "1",
"device_id": "KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd",
"timestamp": "1714348469052",
"ip_address": "101.117.0.2",
"utm_medium": "cpc",
"checksum256": "8ad1d96fa70303a855c7774e72e2a1cf7e45a432d17633e6daa6bf27e17f1883",
"sdk_version": "23.12.1",
"utm_content": "2",
"utm_campaign": "3"
}

It is breaking segmentation as random separate keys. In logs I can see the body params

body: app_key=KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd&device_id=KVdfbLC6edbb3VkdZSgfxRKd6eR-9ODd&t=0&sdk_name=csharp-unity-editor&sdk_version=23.12.1&av=0.13&timestamp=1714348469052&hour=9&dow=1&tz=600&events=[%0D%0A%20%20%7B%0D%0A%20%20%20%20%22key%22:%20%22_install%22,%0D%0A%20%20%20%20%22count%22:%201,%0D%0A%20%20%20%20%22sum%22:%200.0,%0D%0A%20%20%20%20%22segmentation%22:%20%7B%0D%0A%20%20%20%20%20%20%22referrer%22:%20%22utm_source=google&utm_medium=cpc&utm_term=1&utm_content=2&utm_campaign=3&adid=admob%22,%0D%0A%20%20%20%20%20%20%22click_timestamp%22:%2022,%0D%0A%20%20%20%20%20%20%22begin_timestamp%22:%2022,%0D%0A%20%20%20%20%20%20%22begin_server_time%22:%2022,%0D%0A%20%20%20%20%20%20%22server_click_time%22:%2022,%0D%0A%20%20%20%20%20%20%22install_version%22:%20%221.0%22,%0D%0A%20%20%20%20%20%20%22android_id%22:%20%227d76abb74d7c926c2b683353d139b145f62578f5%22%0D%0A%20%20%20%20%7D,%0D%0A%20%20%20%20%22timestamp%22:%201714348407031,%0D%0A%20%20%20%20%22hour%22:%209,%0D%0A%20%20%20%20%22dow%22:%201%0D%0A%20%20%7D%0D%0A]&rr=0 response: StatusCode: 200, IsSuccess: True, ErrorMessage: , Data: {"result":{"status":1,"message":"success"}}

@ajeets1978 ajeets1978 changed the title Segmentation seems to be broken Segmentation seems to be broken - countly Unity SDK. Apr 29, 2024
@ar2rsawseen
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Hello,
I see you already reposted this in Unity SDK repo, where it should be, so I am closing the ticket here.
If it turns out for some reason it is a server issue, then feel free to reopen this :)

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