@@ -2411,8 +2411,10 @@ GLShader_generic::GLShader_generic() :
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u_AlphaThreshold( this ),
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u_ModelMatrix( this ),
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u_ModelViewProjectionMatrix( this ),
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- u_ColorModulateColorGen( this ),
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- u_Color( this ),
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+ u_ColorModulateColorGen_Float( this ),
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+ u_ColorModulateColorGen_Uint( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_Bones( this ),
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u_VertexInterpolation( this ),
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u_DepthScale( this ),
@@ -2444,8 +2446,8 @@ GLShader_genericMaterial::GLShader_genericMaterial() :
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u_AlphaThreshold( this ),
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u_ModelMatrix( this ),
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u_ModelViewProjectionMatrix( this ),
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- u_ColorModulateColorGen ( this ),
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- u_Color ( this ),
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+ u_ColorModulateColorGen_Uint ( this ),
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+ u_Color_Uint ( this ),
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u_DepthScale( this ),
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u_ShowTris( this ),
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u_MaterialColour( this ),
@@ -2479,8 +2481,10 @@ GLShader_lightMapping::GLShader_lightMapping() :
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u_LightTiles( this ),
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u_TextureMatrix( this ),
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u_SpecularExponent( this ),
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- u_ColorModulateColorGen( this ),
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- u_Color( this ),
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+ u_ColorModulateColorGen_Float( this ),
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+ u_ColorModulateColorGen_Uint( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_AlphaThreshold( this ),
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u_ViewOrigin( this ),
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u_ModelMatrix( this ),
@@ -2547,8 +2551,8 @@ GLShader_lightMappingMaterial::GLShader_lightMappingMaterial() :
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u_LightTiles( this ),
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u_TextureMatrix( this ),
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u_SpecularExponent( this ),
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- u_ColorModulateColorGen ( this ),
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- u_Color ( this ),
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+ u_ColorModulateColorGen_Uint ( this ),
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+ u_Color_Uint ( this ),
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u_AlphaThreshold( this ),
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u_ViewOrigin( this ),
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u_ModelMatrix( this ),
@@ -2607,8 +2611,10 @@ GLShader_forwardLighting_omniXYZ::GLShader_forwardLighting_omniXYZ():
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u_TextureMatrix( this ),
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u_SpecularExponent( this ),
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u_AlphaThreshold( this ),
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- u_ColorModulateColorGen( this ),
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- u_Color( this ),
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+ u_ColorModulateColorGen_Float( this ),
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+ u_ColorModulateColorGen_Uint( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_ViewOrigin( this ),
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u_LightOrigin( this ),
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u_LightColor( this ),
@@ -2661,8 +2667,10 @@ GLShader_forwardLighting_projXYZ::GLShader_forwardLighting_projXYZ():
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u_TextureMatrix( this ),
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u_SpecularExponent( this ),
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u_AlphaThreshold( this ),
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- u_ColorModulateColorGen( this ),
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- u_Color( this ),
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+ u_ColorModulateColorGen_Float( this ),
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+ u_ColorModulateColorGen_Uint( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_ViewOrigin( this ),
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u_LightOrigin( this ),
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u_LightColor( this ),
@@ -2726,8 +2734,10 @@ GLShader_forwardLighting_directionalSun::GLShader_forwardLighting_directionalSun
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u_TextureMatrix( this ),
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u_SpecularExponent( this ),
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u_AlphaThreshold( this ),
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- u_ColorModulateColorGen( this ),
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- u_Color( this ),
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+ u_ColorModulateColorGen_Float( this ),
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+ u_ColorModulateColorGen_Uint( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_ViewOrigin( this ),
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u_LightDir( this ),
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u_LightColor( this ),
@@ -2790,7 +2800,8 @@ GLShader_shadowFill::GLShader_shadowFill() :
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u_LightRadius( this ),
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u_ModelMatrix( this ),
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u_ModelViewProjectionMatrix( this ),
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- u_Color( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_Bones( this ),
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u_VertexInterpolation( this ),
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GLDeformStage( this ),
@@ -2903,7 +2914,8 @@ GLShader_fogQuake3::GLShader_fogQuake3() :
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u_FogMap( this ),
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u_ModelMatrix( this ),
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u_ModelViewProjectionMatrix( this ),
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- u_ColorGlobal( this ),
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+ u_ColorGlobal_Float( this ),
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+ u_ColorGlobal_Uint( this ),
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u_Bones( this ),
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u_VertexInterpolation( this ),
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u_FogDistanceVector( this ),
@@ -2926,7 +2938,7 @@ GLShader_fogQuake3Material::GLShader_fogQuake3Material() :
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u_FogMap( this ),
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u_ModelMatrix( this ),
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u_ModelViewProjectionMatrix( this ),
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- u_ColorGlobal ( this ),
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+ u_ColorGlobal_Uint ( this ),
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u_FogDistanceVector( this ),
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u_FogDepthVector( this ),
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u_FogEyeT( this ),
@@ -2943,7 +2955,8 @@ GLShader_fogGlobal::GLShader_fogGlobal() :
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u_ColorMap( this ),
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u_DepthMap( this ),
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u_UnprojectMatrix( this ),
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- u_Color( this ),
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+ u_Color_Float( this ),
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+ u_Color_Uint( this ),
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u_FogDistanceVector( this )
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{
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}
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