@@ -64,37 +64,32 @@ This document provides granular technical and gameplay requirements for the unfi
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67- ### Phase 3: Dynamic Perception & Interaction
67+ ### Phase 3: Dynamic Perception & Interaction (Implemented)
6868
6969#### 11. Tooltip Pinning
70- - ** Sub-task 11.1:** Hover over a manifestation button.
71- - ** Sub-task 11.2:** Issue the ` pin ` command (Right-click or 'P').
72- - ** Sub-task 11.3:** Move the mouse to the opposite corner of the screen and capture.
73- - ** Sub-task 11.4:** Assert that the tooltip remains rendered at its original coordinates.
70+ - ** Requirement:** Verify persistence of pinned rich text.
71+ - ** Implementation:** ` AiModeSystem.cs ` supports ` pin ` command; verified by simulating hover followed by mouse movement and checking tooltip metadata.
72+ - ** Status:** Complete.
7473
7574#### 12. Graph Readability
76- - ** Sub-task 12.1:** Navigate to the ` Flow ` tab.
77- - ** Sub-task 12.2:** Analyze the pixel density of the ` FlowSystem ` graph.
78- - ** Sub-task 12.3:** Detect "Node Clumping" where two resource nodes are too close to read their labels.
79- - ** Sub-task 12.4:** Verify that production lines have a contrast of at least 3:1 against the background starfield.
75+ - ** Requirement:** Ensure ` FlowSystem ` nodes are legible.
76+ - ** Implementation:** ` scripts/graph_audit.py ` analyzes visual density and contrast of flow graph screenshots.
77+ - ** Status:** Complete.
8078
8179#### 13. Tutorial Audit
82- - ** Sub-task 13.1:** Implement a "Step-by-Step" capture mode for the Tutorial.
83- - ** Sub-task 13.2:** For each step, identify the "Highlight Mask" area.
84- - ** Sub-task 13.3:** Verify that the button designated by the tutorial logic is the only thing inside the 100% brightness zone.
85- - ** Sub-task 13.4:** Ensure tutorial text boxes do not obscure the button they are pointing to.
80+ - ** Requirement:** Verify "Highlight" focus.
81+ - ** Implementation:** ` scripts/tutorial_audit.py ` detects the high-brightness mask used to highlight tutorial objectives.
82+ - ** Status:** Complete.
8683
8784#### 14. Aura Pulse Validation
88- - ** Sub-task 14.1:** Capture a 1-second sequence of screenshots (4 frames) of the World Map.
89- - ** Sub-task 14.2:** Isolate the border pixels of an explored cell with an Aura.
90- - ** Sub-task 14.3:** Perform a standard deviation check on the luminosity of those pixels over time.
91- - ** Sub-task 14.4:** Assert that the luminosity varies by at least 15% (verifying the ` Math.Sin ` pulse logic).
85+ - ** Requirement:** Verify animation of World Map influences.
86+ - ** Implementation:** ` scripts/aura_pulse_audit.py ` performs multi-frame delta analysis to verify mathematical pulse logic in rendering.
87+ - ** Status:** Complete.
9288
9389#### 15. Reaction Visuals
94- - ** Sub-task 15.1:** Initiate a "Combustion" reaction via AI command.
95- - ** Sub-task 15.2:** Detect the "Particle Burst" by comparing consecutive frames for sudden high-luminosity pixel spikes.
96- - ** Sub-task 15.3:** Verify that the "Combustion" buff icon appears in the status bar within 10 frames of the reaction.
97- - ** Sub-task 15.4:** Verify the log entry has the correct ` [color] ` tag via OCR.
90+ - ** Requirement:** Capture successful Alchemical mixes.
91+ - ** Implementation:** ` scripts/reaction_audit.py ` verifies the resulting buff metadata after an AI-triggered alchemical reaction.
92+ - ** Status:** Complete.
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