diff --git a/src/game_pictures.cpp b/src/game_pictures.cpp index 21422f2c31..6f7187c2f7 100644 --- a/src/game_pictures.cpp +++ b/src/game_pictures.cpp @@ -253,11 +253,6 @@ bool Game_Pictures::Picture::Show(const ShowParams& params) { bool Game_Pictures::Show(int id, const ShowParams& params) { auto& pic = GetPicture(id); if (pic.Show(params)) { - if (pic.sprite && !pic.data.name.empty()) { - // When the name is empty the current image buffer is reused by ShowPicture command (Used by Yume2kki) - // In all other cases hide the current image until replaced while doing an Async load - pic.sprite->SetVisible(false); - } RequestPictureSprite(pic); return true; }