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Autopilot disabled after every jump #264
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What is needed to triage this? I'll note I have a slightly different experience in that I autopilot will activate the gate, but upon loading the destination system, autopilot disables. This is what the server outputs to console after autopiloting through the gate:
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The client has an option to continue to destination. Maybe this is not connected in the server? I can provide a screenshot if necessary. |
from my testing, the entire system boot sequence and client data packets would have to be rewritten to enable ap system. also, even watching packet caps while running ap doesnt show anything different than what we're already doing. @fishscene at that point in your log, the client isnt in a system. its the limbo between systems when jumping. @OperationDx that option is client-side only and determines how the client processes the data used by ap system. those that play on my server will see ap works on occasion, but not consistently or reliably. Allan |
Same issue as #263. Closing this as duplicate as the same fix to destiny would resolve both. |
Describe the bug
Bug - Autopilot disabled after every jump even when set to continue in the map settings.
To Reproduce
Steps to reproduce the behavior:
Set a destination in the map or in the search window that is at least two jumps away.
In map settings set auto pilot to continue and not disable after each jump.
Activate auto pilot.
This will warp you to the first gate but will not auto jump the player.
If you manually jump through the gate the auto pilot will disable.
Expected behavior
When you set a destination a few jumps away auto pilot should take you all the way to your set destination auto warping to the next gate and auto jumping to the next gate.
Screenshots
Only a video would be helpful here.
System Details (please complete the following information):
Additional context
Nothing extra to report.
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