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Tutorial
This tutorial is intended to show most of the features of this library, so let's say that we want to create the following configuration file for some kind of game:
# Valid color codes: &4, &c, &e
win_message: '&4YOU WON'
blocked_users:
- root
- john
team_members:
- - Pete
- Mary
- Alice
- Leo
- - Eli
- Eve
- Paul
- Patrick
moderator:
credentials:
username: alex
password: '123'
email: [email protected]
users_by_name:
Patrick:
credentials:
username: Patrick
password: '579'
email: [email protected]
Eli:
credentials:
username: Eli
password: '246'
email: [email protected]
Pete:
credentials:
username: Pete
password: '123'
email: [email protected]
Eve:
credentials:
username: Eve
password: '357'
email: [email protected]
Alice:
credentials:
username: Alice
password: '789'
email: [email protected]
Leo:
credentials:
username: Leo
password: '135'
email: [email protected]
Paul:
credentials:
username: Paul
password: '468'
email: [email protected]
Mary:
credentials:
username: Mary
password: '456'
email: [email protected]
first_prize:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_AXE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DIG_SPEED: 5
DURABILITY: 3
MENDING: 1
consolation_prizes:
- ==: org.bukkit.inventory.ItemStack
type: STICK
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: ROTTEN_FLESH
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: CARROT
amount: 4
prohibited_items:
- BEDROCK
- AIR
- LAVA
# Configure the arena:
arena_height: 40
arena_center: world;0;128;0
# Remember to play fair!The first thing we have to do is to extend BukkitYamlConfiguration. We use
BukkitYamlConfiguration instead of YamlConfiguration because it can properly
(de-)serialize Bukkit classes like ItemStacks.
public final class GameConfig extends BukkitYamlConfiguration {}Next we have to create a constructor that matches super. If we don't pass a
BukkitYamlProperties object to the super call, the BukkitYamlProperties.DEFAULT
instance is used. But because we want to format the field names of our configuration
(so that we can write 'winMessage' in Java which becomes 'win_message' in YAML), we
have to pass a BukkitYamlProperties object that uses a different
FieldNameFormatter (see 11.).
public final class GameConfig extends BukkitYamlConfiguration {
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
// uses BukkitYamlProperties.DEFAULT instance
// public GameConfig(Path path) {
// super(path);
// }
}Because winMessage is a string with a comment, we add a field named winMessage
of type String to our configuration class and annotate it with the @Comment
annotation.
public final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
// ...
}Because blockedUsers is a list of strings, we add a field named blockedUsers
of type List<String> to our configuration class.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<String> blockedUsers = Arrays.asList("root", "john");
// ...
}Remember that null values are not allowed. All non-primitive fields must be
assigned some non-null default value.
The teamMembers field is of type List<List<String>>.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
// ...
}Because our moderator represents a user that has credentials and an email address,
we create a User and a Credentials class and annotate them as
ConfigurationElements:
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() {}
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
// getter etc.
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() {}
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
// getter etc.
}Now we can use the User class for our moderator field:
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private User moderator = new User("alex", "[email protected]", "123");
// ...
}ConfigurationElements must have a no-args constructor which is to create
instances of a given element. If the no-args constructor is a valid constructor
for your program, it must initialize the fields to some non-null value.
The usersByName field is a map that maps user names to User instances.
That means we have to use the @ElementType annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
// ...
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "[email protected]", "123"));
usersByName.put("Mary", new User("Mary", "[email protected]", "456"));
// ...
return usersByName;
}
}The types of firstPrize and consolationPrizes are ItemStack and List<ItemStack>,
respectively. Because a BukkitYamlConfiguration knows how to serialize ItemStack
instances, we need to tell the library not to try to convert them. This can be done
by using the @NoConvert annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
// ...
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
// ...
}The prohibitedItems field is a list of Materials. Since this library supports
converting enums, we just have to use the @ElementType annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
// ...
}The arenaHeight can simply be represented by an int field. The arenaCenter
is of type Location. We could again use the @NoConvert annotation but this
would result in a different representation. Instead, we are going to implement our
Converter.
First we have to create a class that implements Converter<Location, String>:
final class LocationStringConverter implements Converter<Location, String> {}Then we must implement the convertTo and convertFrom methods:
final class LocationStringConverter implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}Finally we have to tell our configuration to use this converter for the
arenaCenter field. This is done using the @Convert annotation:
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
}Before we can use our new configuration, we have to instantiate it by passing
a Path and a BukkitYamlProperties object to its constructor. In this case
the BukkitYamlProperties is used to change the formatting and to append
additional text to the created configuration file.
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}import de.exlll.configlib.Converter;
import de.exlll.configlib.annotation.*;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration.BukkitYamlProperties;
import de.exlll.configlib.format.FieldNameFormatters;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
private User moderator = new User("alex", "[email protected]", "123");
private List<String> blockedUsers = Arrays.asList("root", "john");
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
private HashMap<String, User> initUsersByName() {
HashMap<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "[email protected]", "123"));
usersByName.put("Mary", new User("Mary", "[email protected]", "456"));
usersByName.put("Alice", new User("Alice", "[email protected]", "789"));
usersByName.put("Leo", new User("Leo", "[email protected]", "135"));
usersByName.put("Eli", new User("Eli", "[email protected]", "246"));
usersByName.put("Eve", new User("Eve", "[email protected]", "357"));
usersByName.put("Paul", new User("Paul", "[email protected]", "468"));
usersByName.put("Patrick", new User("Patrick", "[email protected]", "579"));
return usersByName;
}
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
private static final class LocationStringConverter
implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() {}
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
}
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() {}
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
}