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server.cpp
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528 lines (483 loc) · 14 KB
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#include "server.h"
#include "main.h"
#include "ai.h"
#include <sstream>
#include <stdio.h>
using namespace std;
Stats stats;
ShipEntity *serverShip;
ENetHost *server;
EntityManager serverEntities;
AIManager aim;
sf::Mutex pathMutex;
sf::Clock fpsTi;
int fps;
Mob *p1;
Mob *p2;
bool isp1 = true;
bool twoP = false;
bool anyoneOn = false;
bool alreadyConnected = false;
bool p1Dead;
bool p2Dead;
void sendStats(ENetPeer *peer);
void initServer(){
isp1 = true;
twoP = false;
anyoneOn = false;
alreadyConnected = false;
p1Dead = false;
p2Dead = false;
//Set seed based on time
seed = time(NULL);
cout << "seed: " << seed << endl;
srand(seed);
isp1 = true;
twoP = false;
anyoneOn = false;
alreadyConnected = false;
stats.p1Score = 0;
stats.p1Kills = 0;
stats.p1HealthUsed = 0;
stats.p1ShotsFired = 0;
stats.p2Score = 0;
stats.p2Kills = 0;
stats.p2HealthUsed = 0;
stats.p2ShotsFired = 0;
//serverShip = new ShipEntity(tilesFile);
serverShip = NULL;
loadLevel(false);
//serverShip->map->drawRoom();
//aim.init(serverShip);
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = 1255;
server = enet_host_create(&address,2,2,0,0);
if(server == NULL){
cout << "The server's broken" << endl;
exit(EXIT_FAILURE);
}
cout << "The server is working :)" << endl;
p1 = new Mob(1);
p2 = new Mob(2);
//Attach the entites to the server's entity manager
//serverEntities.entityList.push_back(serverShip);
serverEntities.entityList.push_back(p1);
serverEntities.entityList.push_back(p2);
p1->type = "player";
p2->type = "player";
}
void despawnLevel(){
stringstream ss;
for(int i=0;i<serverEntities.entityList.size();i++){
Entity *thisEntity = serverEntities.entityList[i];
if(thisEntity->type == "map" || thisEntity->type == "player"){
continue;
}
ss.str("");
ss.clear();
ss << thisEntity->ID;
cout << "KILLING: " << ss.str() << " " << thisEntity->type << endl;
serverEntities.removeByRef(thisEntity);
i = 0;
}
}
void setTarget(int t){
for(int i=0;i<serverEntities.entityList.size();i++){
Entity *thisEntity = serverEntities.entityList[i];
if(thisEntity->type == "monster"){
Monster *mon = (Monster*)thisEntity;
mon->targetPlayer = t;
}
}
}
void loadLevel(bool ai){
if(serverShip != NULL){
cout << "KILLING SHIP" << endl;
//delete serverShip;
serverEntities.removeByRef(serverShip);
}
serverShip = new ShipEntity(false);
serverEntities.entityList.push_back(serverShip);
//create 5 ammo boxes
for(int i=0;i<5;i++){
sf::Vector2f pos = serverShip->getRandomFloorTile();
serverEntities.entityList.push_back(new AmmoBox(pos.x*32+6
,pos.y*32+12));
}
//create two health packs
for(int i=0;i<2;i++){
sf::Vector2f pos = serverShip->getRandomFloorTile();
serverEntities.entityList.push_back(new HealthBox(pos.x*32+6
,pos.y*32+12));
}
//create one staircase
sf::Vector2f pos = serverShip->getRandomFloorTile();
serverEntities.entityList.push_back(new Stairs(pos.x*32,pos.y*32,0));
if(ai)
aim.init(serverShip);
}
void serverLoop(){
initServer();
readyMutex.lock();
serverReady = false;
readyMutex.unlock();
aim.init(serverShip);
cout << "done asdf" << endl;
readyMutex.lock();
serverReady = true;
readyMutex.unlock();
stringstream ss;
ENetEvent event;
fpsTi.restart();
sf::Clock dtClock;
dtClock.restart();
sf::Time dt;
while(!doShutdown){
if(fpsTi.getElapsedTime().asSeconds() > 1){
cout << "fps: " << fps << endl;
fps=0;
fpsTi.restart();
} else {
fps++;
}
while (enet_host_service(server, &event, 10) > 0)
{
//cout << "something happen" << endl;
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
cout << "A new client connected from " << event.peer->address.host << event.peer->address.port << "." << endl;
if(isp1){
p1->peer = event.peer;
cout << "peer 1 is set" << endl;
isp1 = false;
} else {
p2->peer = event.peer;
twoP = true;
}
handlePacket("0",event.peer);
break;
case ENET_EVENT_TYPE_RECEIVE:
ss << event.packet->data;
handlePacket(ss.str(),event.peer);
ss.str("");
ss.clear();
/* Clean up the packet now that we're done using it. */
enet_packet_destroy (event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
cout << event.peer->data << " disconected." << endl;
/* Reset the peer's client information. */
event.peer -> data = NULL;
if(event.peer = p2->peer){
ENetPacket *packet = createPacket(scP2Dsc,"",ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p1->peer,0,packet);
enet_host_flush(server);
}
twoP = false;
}
}
if(p1Dead && p2Dead){
sendStats(p1->peer);
sendStats(p2->peer);
}
//Handle entities
if(anyoneOn && (singleplayer || (!singleplayer && twoP)))
serverEntities.updateEntities(0,dt.asSeconds());
serverEntities.collideEntities();
dt = dtClock.restart();
}
enet_host_destroy(server);
delete p1;
delete p2;
}
/** Function to handle all server packets */
void handlePacket(string packetData, ENetPeer *peer){
stringstream ss;
string packetTypeStr;
int packetType;
ENetPacket *packet;
string map;
//Vector to store random tile position
sf::Vector2f vec;
ss << packetData;
ss >> packetType;
switch(packetType){
case csLogin:
cout << "Login packet received." << endl;
//Send map data to client
map = getMapData(false);
cout << "Server map" << endl << getMapData(true) << endl << endl;
packet = createPacket(scMap,map,ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
//get random floor tile
vec = serverShip->getRandomFloorTile();
switch(p1Orp2(peer)){
case 1:
cout << "SPAWNING P1" << endl;
//Send acknowledge join from client and give client their ID
packet = createPacket(scJoinack,intToStr(p1->ID),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
ss.str("");
ss.clear();
//Give client a random position on map that is a floor tile
ss << 0 << " " << vec.x*32 << " " << vec.y*32 << " 0";
//ss << 0 << " " << testMonster->x+64 << " " << testMonster->y+64 << " 0";
packet = createPacket(scMove,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
//Set player's position and other info in server data
p1->x = vec.x*32;
p1->y = vec.y*32;
p1->peer = peer;
p1->connected = true;
if(p2->connected){
ss.str("");
ss.clear();
ss << p1->ID << " " << p1->type << " " << p1->x << " " << p1->y << " " << p1->rot;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p2->peer,0,packet);
enet_host_flush(server);
}
if(singleplayer)
aim.spawnMonsters(&serverEntities.entityList,10);
sendSpawnPackets(peer);
sendSpawnMonsters(peer);
anyoneOn = true;
break;
case 2:
cout << "SPAWING P2" << endl;
//Send acknowledge join from client and give client their ID
packet = createPacket(scJoinack,intToStr(p2->ID),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
ss.str("");
ss.clear();
if(alreadyConnected == false){
//Give client a random position on map that is a floor tile
ss << 0 << " " << vec.x*32 << " " << vec.y*32 << " 0";
packet = createPacket(scMove,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
//Set player's position and other info in server data
p2->x = vec.x*32;
p2->y = vec.y*32;
p2->peer = peer;
p2->connected = true;
if(p1->connected){
ss.str("");
ss.clear();
ss << p2->ID << " " << p2->type << " " << p2->x << " " << p2->y << " " << p2->rot;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p1->peer,0,packet);
enet_host_flush(server);
}
ss.str("");
ss.clear();
ss << p1->ID << " " << p1->type << " " << p1->x << " " << p1->y << " " << p1->rot;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p2->peer,0,packet);
enet_host_flush(server);
sendSpawnPackets(peer);
aim.spawnMonsters(&serverEntities.entityList,10);
sendSpawnMonsters(peer);
sendSpawnMonsters(p1->peer);
alreadyConnected = true;
} else {
cout << "player 2 has already connected, sending old data" << endl;
if(p1->connected){
ss.str("");
ss.clear();
ss << p2->ID << " " << p2->type << " " << p2->x << " " << p2->y << " " << p2->rot;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p1->peer,0,packet);
enet_host_flush(server);
}
ss.str("");
ss.clear();
ss << 0 << " " << p2->x << " " << p2->y << " " << p2->rot;
packet = createPacket(scMove,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
enet_host_flush(server);
ss.str("");
ss.clear();
ss << p1->ID << " " << p1->type << " " << p1->x << " " << p1->y << " " << p1->rot;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p2->peer,0,packet);
enet_host_flush(server);
sendSpawnPackets(p2->peer);
sendSpawnMonsters(p2->peer);
}
break;
}
break;
case csMove:
float x;
float y;
float rot;
ss >> x >> y >> rot;
ss.str("");
ss.clear();
switch(p1Orp2(peer)){
//Store player1 new position and relay it to player2
case 1:
p1->x = x;
p1->y = y;
p1->rot = rot;
ss << p1->ID << " " << p1->x << " " << p1->y << " " << rot;
//cout << ss.str() << endl;
if(twoP){
packet = createPacket(scMove,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p2->peer,0,packet);
}
break;
//Store player2 new position and relay it to player1
case 2:
p2->x = x;
p2->y = y;
p2->rot = rot;
ss << p2->ID << " " << p2->x << " " << p2->y << " " << rot;
cout << ss.str() << endl;
packet = createPacket(scMove,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p1->peer,0,packet);
break;
}
break;
case csAttack:
ss.str("");
ss.clear();
if(peer == p1->peer){
serverEntities.entityList.push_back(new Bullet(
p1->x+16,p1->y+16,p1->rot,1));
stats.p1ShotsFired++;
ss << p1->ID;
packet = createPacket(scAttack,ss.str(),ENET_PACKET_FLAG_RELIABLE);
if(p2->connected)
enet_peer_send(p2->peer,0,packet);
} else {
serverEntities.entityList.push_back(new Bullet(
p2->x+16,p2->y+16,p2->rot,2));
stats.p2ShotsFired++;
ss << p2->ID;
packet = createPacket(scAttack,ss.str(),ENET_PACKET_FLAG_RELIABLE);
if(p1->connected)
enet_peer_send(p1->peer,0,packet);
}
serverEntities.entityList.back()->ID = idCounter + 1000;
break;
case csTookHealth:
if(peer == p1->peer)
stats.p1HealthUsed++;
else
stats.p2HealthUsed++;
break;
case csRequestEnd:
switch(p1Orp2(peer)){
case 1:
sendStats(peer);
if(p2->connected)
sendStats(p2->peer);
case 2:
break;
}
break;
case csImDead:
if(peer == p1->peer){
p1Dead = true;
packet = createPacket(scHeDead,"",ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p2->peer,0,packet);
setTarget(2);
} else {
p2Dead = true;
packet = createPacket(scHeDead,"",ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(p1->peer,0,packet);
setTarget(1);
}
break;
default:
break;
}
}
/** Get map data as string to send to client **/
string getMapData(bool newlines){
stringstream ss;
for(int y=0;y<dunYSize;y++){
for(int x=0;x<dunXSize;x++){
ss << serverShip->map->data[x][y] << ",";
if(newlines)
if(x == dunXSize-1)
ss << endl;
}
}
return ss.str();
}
/** Create ENet Packet using packetTypes and strings instead of unsigned char* **/
ENetPacket *createPacket(int packetType, string packetData, int packetFlag){
stringstream ss;
ENetPacket *packet;
ss << packetType << " " << packetData;
packet = enet_packet_create(ss.str().c_str(),ss.str().length(),packetFlag);
return packet;
}
/** Check if peer is player1 or player2 **/
int p1Orp2(ENetPeer *peer){
if(peer == p1->peer){
return 1;
} else {
return 2;
}
}
/**Send spawn packets for every entity on the server to the given peer **/
void sendSpawnPackets(ENetPeer *peer){
Entity *thisEntity;
ENetPacket *packet;
stringstream ss;
for(int i=0;i<serverEntities.entityList.size();i++){
ss.str("");
ss.clear();
try{
thisEntity = serverEntities.entityList.at(i);
} catch(const std::out_of_range& oor) {
i = 0;
continue;
}
//if((p1Orp2(peer) == 1 && thisEntity == p1) || (p1Orp2(peer) == 2 && thisEntity == p2))
if(thisEntity == p1 || thisEntity == p2 || thisEntity == serverShip || thisEntity->type == "monster")
continue;
ss << thisEntity->ID << " " << thisEntity->type << " " << thisEntity->x << " " << thisEntity->y << " " << thisEntity->rot;
cout << ss.str() << endl;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
enet_host_flush(server);
}
}
void sendSpawnMonsters(ENetPeer *peer){
Entity *thisEntity;
ENetPacket *packet;
stringstream ss;
for(int i=0;i<serverEntities.entityList.size();i++){
ss.str("");
ss.clear();
thisEntity = serverEntities.entityList[i];
if(thisEntity->type == "monster" ){
ss << thisEntity->ID << " " << thisEntity->type << " " << thisEntity->x << " " << thisEntity->y << " " << thisEntity->rot;
cout << ss.str() << endl;
packet = createPacket(scSpawn,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,packet);
enet_host_flush(server);
}
}
}
void sendStats(ENetPeer *peer){
stats.p1Score = (stats.p1Kills*20 + stats.p1HealthUsed + level*30) - stats.p1ShotsFired;
stats.p2Score = (stats.p2Kills*20 + stats.p2HealthUsed + level*30) - stats.p2ShotsFired;
stringstream ss;
ss.str("");
ss.clear();
ss << stats.p1Score << " " << stats.p1Kills << " " <<stats.p1HealthUsed << " " << stats.p1ShotsFired;
if(!singleplayer)
ss << " " << stats.p2Score << " " << stats.p2Kills << " " << stats.p2HealthUsed << " " << stats.p2ShotsFired;
else
ss << " " << 0 << " " << 0 << " " << 0 << " " << 0 << " ";
cout << "SENDING: " << ss.str() << endl;
ENetPacket *statsPacket = createPacket(scStats,ss.str(),ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer,0,statsPacket);
}