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playerstatus.cpp
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198 lines (165 loc) · 3.59 KB
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#include "playerstatus.h"
#include <QDebug>
PlayerStatus::PlayerStatus(QObject *parent)
: QObject(parent)
{
connect(this, SIGNAL(playbackStatusChanged()), SLOT(changeCanPlayPause()));
}
PlayerStatus::~PlayerStatus()
{
}
QString PlayerStatus::getState()
{
if (disabled) {
return QLatin1String("Stopped");
} else if (playing) {
return QLatin1String("Playing");
} else {
return QLatin1String("Paused");
}
}
PlayerStatus *PlayerStatus::setCanControl(bool value)
{
canControl = value;
return this;
}
PlayerStatus *PlayerStatus::setVolume(int value)
{
double normalizeValue = (double) value / 100;
if (volume != normalizeValue) {
volume = (double) normalizeValue;
emit volumeChanged();
}
return this;
}
PlayerStatus *PlayerStatus::changeCanPlayPause()
{
setCanPause(playing);
setCanPlay(!disabled && !playing);
return this;
}
PlayerStatus *PlayerStatus::setCanOpen(bool value)
{
if (canOpen != value) {
canOpen = value;
emit canOpenChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setCanPrev(bool value)
{
if (canPrev != value) {
canPrev = value;
emit canPrevChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setCanNext(bool value)
{
if (canNext != value) {
canNext = value;
emit canNextChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setCanPause(bool value)
{
if (canPause != value) {
canPause = value;
emit canPauseChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setCanPlay(bool value)
{
if (canPlay != value) {
canPlay = value;
emit canPlayChanged();
}
return this;
}
void PlayerStatus::setProgressMin(const qlonglong &value)
{
if (progressMin != value) {
progressMin = value;
emit metadataChanged();
}
}
PlayerStatus *PlayerStatus::setProgressNow(const qlonglong &value)
{
if (progressNow != value) {
progressNow = value;
// emit positionChanged();
}
return this;
}
void PlayerStatus::setProgressMax(const qlonglong &value)
{
if (progressMax != value) {
progressMax = value;
emit metadataChanged();
}
}
void PlayerStatus::setArt(const QString &value)
{
if (art != value) {
art = value;
emit metadataChanged();
}
}
void PlayerStatus::setAlbum(const QString &value)
{
if (album != value) {
album = value;
emit metadataChanged();
}
}
void PlayerStatus::setArtist(const QString &value)
{
if (artist != value) {
artist = value;
emit metadataChanged();
}
}
void PlayerStatus::setTitle(const QString &value)
{
if (title != value) {
title = value;
emit metadataChanged();
}
}
PlayerStatus *PlayerStatus::setMetadata(
QString songTitle,
QString songArtist,
QString songAlbum,
QString songArt,
qlonglong songProgressMax,
qlonglong songProgressMin
) {
if (title != songTitle) {
title = songTitle;
artist = songArtist;
album = songAlbum;
art = songArt;
progressMax = songProgressMax;
progressMin = songProgressMin;
emit metadataChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setPlaying(bool value)
{
if (playing != value) {
playing = value;
emit playbackStatusChanged();
}
return this;
}
PlayerStatus *PlayerStatus::setDisabled(bool value)
{
if (disabled != value) {
disabled = value;
emit playbackStatusChanged();
}
return this;
}