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Add bluetooth tutorial app
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.gitignore

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.DS_Store
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riverpod/

bluetooth/.gitignore

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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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migrate_working_dir/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks you configure in
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# VS Code which you may wish to be included in version control, so this line
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# is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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**/ios/Flutter/.last_build_id
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.dart_tool/
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.flutter-plugins
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.flutter-plugins-dependencies
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.pub-cache/
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.pub/
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/build/
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# Symbolication related
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app.*.symbols
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# Obfuscation related
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app.*.map.json
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# Android Studio will place build artifacts here
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/android/app/debug
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/android/app/profile
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/android/app/release

bluetooth/.metadata

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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: "5dcb86f68f239346676ceb1ed1ea385bd215fba1"
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channel: "stable"
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project_type: app
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# Tracks metadata for the flutter migrate command
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migration:
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platforms:
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- platform: root
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: android
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: ios
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: linux
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: macos
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: web
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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- platform: windows
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create_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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base_revision: 5dcb86f68f239346676ceb1ed1ea385bd215fba1
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# User provided section
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# List of Local paths (relative to this file) that should be
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# ignored by the migrate tool.
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#
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# Files that are not part of the templates will be ignored by default.
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unmanaged_files:
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- 'lib/main.dart'
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- 'ios/Runner.xcodeproj/project.pbxproj'

bluetooth/README.md

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# esp_ble_flutter
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A new Flutter project.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
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For help getting started with Flutter development, view the
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[online documentation](https://docs.flutter.dev/), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.

bluetooth/analysis_options.yaml

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# This file configures the analyzer, which statically analyzes Dart code to
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# check for errors, warnings, and lints.
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#
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# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
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# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
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# invoked from the command line by running `flutter analyze`.
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# The following line activates a set of recommended lints for Flutter apps,
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# packages, and plugins designed to encourage good coding practices.
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include: package:flutter_lints/flutter.yaml
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linter:
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# The lint rules applied to this project can be customized in the
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# section below to disable rules from the `package:flutter_lints/flutter.yaml`
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# included above or to enable additional rules. A list of all available lints
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# and their documentation is published at https://dart.dev/lints.
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#
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# Instead of disabling a lint rule for the entire project in the
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# section below, it can also be suppressed for a single line of code
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# or a specific dart file by using the `// ignore: name_of_lint` and
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# `// ignore_for_file: name_of_lint` syntax on the line or in the file
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# producing the lint.
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rules:
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# avoid_print: false # Uncomment to disable the `avoid_print` rule
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# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
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# Additional information about this file can be found at
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# https://dart.dev/guides/language/analysis-options

bluetooth/android/.gitignore

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gradle-wrapper.jar
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/.gradle
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/captures/
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/gradlew
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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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# Remember to never publicly share your keystore.
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# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
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key.properties
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**/*.keystore
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**/*.jks

bluetooth/android/app/build.gradle

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plugins {
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id "com.android.application"
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id "kotlin-android"
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id "dev.flutter.flutter-gradle-plugin"
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}
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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file("local.properties")
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader("UTF-8") { reader ->
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localProperties.load(reader)
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}
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}
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def flutterVersionCode = localProperties.getProperty("flutter.versionCode")
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if (flutterVersionCode == null) {
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flutterVersionCode = "1"
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}
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def flutterVersionName = localProperties.getProperty("flutter.versionName")
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if (flutterVersionName == null) {
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flutterVersionName = "1.0"
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}
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android {
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namespace = "com.frezycode.esp_ble_flutter"
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compileSdk = flutter.compileSdkVersion
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ndkVersion = flutter.ndkVersion
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId = "com.frezycode.esp_ble_flutter"
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// You can update the following values to match your application needs.
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// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
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minSdk = 21
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targetSdk = flutter.targetSdkVersion
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versionCode = flutterVersionCode.toInteger()
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versionName = flutterVersionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig = signingConfigs.debug
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}
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}
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}
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flutter {
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source = "../.."
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- Tell Google Play Store that your app uses Bluetooth LE
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Set android:required="true" if bluetooth is necessary -->
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<uses-feature android:name="android.hardware.bluetooth_le" android:required="false" />
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<!-- New Bluetooth permissions in Android 12
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https://developer.android.com/about/versions/12/features/bluetooth-permissions -->
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<uses-permission android:name="android.permission.BLUETOOTH_SCAN"
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android:usesPermissionFlags="neverForLocation" />
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<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
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<!-- legacy for Android 11 or lower -->
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<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
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<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
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<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"
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android:maxSdkVersion="30" />
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<!-- legacy for Android 9 or lower -->
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<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"
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android:maxSdkVersion="28" />
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<application
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android:label="esp_ble_flutter"
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android:name="${applicationName}"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTop"
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android:taskAffinity=""
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- Specifies an Android theme to apply to this Activity as soon as
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the Android process has started. This theme is visible to the user
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while the Flutter UI initializes. After that, this theme continues
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to determine the Window background behind the Flutter UI. -->
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<meta-data
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<!-- Don't delete the meta-data below.
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This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
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<meta-data
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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<!-- Required to query activities that can process text, see:
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https://developer.android.com/training/package-visibility and
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https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
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In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
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<queries>
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<intent>
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<action android:name="android.intent.action.PROCESS_TEXT" />
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<data android:mimeType="text/plain" />
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</intent>
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</queries>
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</manifest>
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package com.frezycode.esp_ble_flutter
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import io.flutter.embedding.android.FlutterActivity
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class MainActivity: FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="?android:colorBackground" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
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<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>

bluetooth/android/build.gradle

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allprojects {
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repositories {
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google()
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mavenCentral()
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}
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}
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rootProject.buildDir = "../build"
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subprojects {
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project.buildDir = "${rootProject.buildDir}/${project.name}"
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}
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subprojects {
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project.evaluationDependsOn(":app")
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}
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tasks.register("clean", Delete) {
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delete rootProject.buildDir
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}

bluetooth/android/gradle.properties

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org.gradle.jvmargs=-Xmx4G -XX:+HeapDumpOnOutOfMemoryError
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android.useAndroidX=true
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android.enableJetifier=true
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.6.3-all.zip

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