-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.cpp
90 lines (71 loc) · 2.15 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#include <Frontier.hpp>
#include <FRONTIER/OpenGL.hpp>
#include "RayRenderer.hpp"
#include <iostream>
using namespace std;
int main()
{
GuiWindow win(vec2(640,480),"Ray");
win.setMaxFps(60);
win.setDepthTest(fg::LEqual);
cout << glGetString(GL_VERSION) << endl;
RayRenderer renderer(win.getSize());
vec2 prevMP;
bool leftPress = false;
bool rightPress = false;
bool running = true;
while (running)
{
Event ev;
while (win.popEvent(ev))
{
win.handleEvent(ev);
if (ev.type == Event::Closed) running = false;
if (ev.type == Event::KeyPressed || ev.type == Event::KeyReleased) {
vec3 d = Keyboard::keyToDelta(ev.key.code);
if (d.LENGTH()) renderer.onArrowKey(d,ev.type == Event::KeyPressed);
if (ev.key.code == Keyboard::Escape) running = false;
if (ev.type == Event::KeyPressed) {
if (ev.key.code == Keyboard::Space) {
renderer.onLetter(' ');
}
if (ev.key.code >= Keyboard::A && ev.key.code <= Keyboard::Z) {
renderer.onLetter('a' + (ev.key.code - Keyboard::A));
}
if (ev.key.code == Keyboard::U) {
win.setSize(vec2(1280,720));
}
}
}
if (ev.type == Event::ButtonPressed || ev.type == Event::ButtonReleased) {
leftPress = ev.type == Event::ButtonPressed && ev.mouse.button == Mouse::Left;
rightPress = ev.type == Event::ButtonPressed && ev.mouse.button == Mouse::Right;
prevMP = ev.mouse;
if (ev.type == Event::ButtonPressed) {
renderer.onClick(ev.mouse.button == Mouse::Left,ev.mouse);
}
}
if (ev.type == Event::MouseMoved) {
vec2 p = ev.motion;
renderer.onDrag(prevMP,p - prevMP,leftPress,rightPress);
prevMP = p;
}
if (ev.type == Event::MouseWheelMoved) {
renderer.onScroll(-ev.wheel.delta);
}
if (ev.type == Event::Resized) {
renderer.onResize(ev.size);
}
if (ev.type == Event::FocusGained) {
renderer.onFocus(true);
}
}
renderer.update();
if (renderer.needRedraw()) {
win.clear();
renderer.render();
win.swapBuffers();
}
win.applyFpsLimit();
}
}