Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhancement: FPS syncing #2562

Open
Bezizeja opened this issue May 19, 2024 · 6 comments
Open

Enhancement: FPS syncing #2562

Bezizeja opened this issue May 19, 2024 · 6 comments
Labels
status: planned Planned to be implemented some time in the future. topic: dependencies Related to one or more of the game's required internal libraries. type: enhancement Involves an enhancement or new feature.

Comments

@Bezizeja
Copy link

What is your suggestion, and why should it be implemented?

so basically a suggestion to have an option called ''V-sync''

im using a 240hz monitor but from what im playing its not that smooth as it should be

still make the v-slice run on 168 fps as it does and when you enable V-sync it would go up to the hz

@Bezizeja Bezizeja added the type: enhancement Involves an enhancement or new feature. label May 19, 2024
@JackXson-Real
Copy link

They already planning on adding an FPS limit option

@Bezizeja
Copy link
Author

I think if it being a better implementation for base game so it wouldn't follow other engine tropes

@EliteMasterEric
Copy link
Member

We should definitely include an FPS slider.

@ninjamuffin99 ninjamuffin99 changed the title Enhancement: FPS syncing Enhancement: FPS syncing May 31, 2024
@EliteMasterEric EliteMasterEric added status: pending triage Awaiting review. and removed type: enhancement Involves an enhancement or new feature. labels Jun 17, 2024
@AbnormalPoof
Copy link
Collaborator

V-Sync is disabled at compile time, but the FPS option was added in v0.5.1.

@AbnormalPoof AbnormalPoof added the type: enhancement Involves an enhancement or new feature. label Jan 22, 2025
@Hundrec Hundrec marked this as a duplicate of #3633 Jan 25, 2025
@EliteMasterEric
Copy link
Member

V-Sync is enabled when the window is constructed, and there's no option in Lime to change the value. It should be supported by SDL so if we can get it added to Lime, then we can add it as a graphics option. SDL also supports adaptive v-sync on supported platforms, which disables v-sync if your framerate drops below the display's framerate.

I made an issue on the Lime repo:

openfl/lime#1908

@Lasercar
Copy link
Contributor

Lasercar commented Mar 2, 2025

This issue is planned?

@Hundrec Hundrec added status: planned Planned to be implemented some time in the future. and removed status: pending triage Awaiting review. labels Mar 2, 2025
@AbnormalPoof AbnormalPoof added the topic: dependencies Related to one or more of the game's required internal libraries. label Mar 9, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
status: planned Planned to be implemented some time in the future. topic: dependencies Related to one or more of the game's required internal libraries. type: enhancement Involves an enhancement or new feature.
Projects
None yet
Development

No branches or pull requests

6 participants