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Enhancement: FPS syncing #2562
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They already planning on adding an FPS limit option |
I think if it being a better implementation for base game so it wouldn't follow other engine tropes |
We should definitely include an FPS slider. |
V-Sync is disabled at compile time, but the FPS option was added in v0.5.1. |
V-Sync is enabled when the window is constructed, and there's no option in Lime to change the value. It should be supported by SDL so if we can get it added to Lime, then we can add it as a graphics option. SDL also supports adaptive v-sync on supported platforms, which disables v-sync if your framerate drops below the display's framerate. I made an issue on the Lime repo: |
This issue is planned? |
What is your suggestion, and why should it be implemented?
so basically a suggestion to have an option called ''V-sync''
im using a 240hz monitor but from what im playing its not that smooth as it should be
still make the v-slice run on 168 fps as it does and when you enable V-sync it would go up to the hz
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