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//
// Copyright (c) 2021-2024 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <numeric>
#include <tutorials/common/CornellBox.h>
#include <tutorials/common/SceneDemo.h>
#include <tutorials/common/TutorialBase.h>
class Tutorial : public SceneDemo
{
public:
void run()
{
struct OPTION_DEF
{
OPTION_DEF( uint32_t i_, const std::string& name_ )
{
i = i_;
name = name_;
}
uint32_t i;
std::string name;
};
std::vector<OPTION_DEF> optionsList = {
OPTION_DEF( VisualizeNormal, "normal" ),
OPTION_DEF( VisualizeUv, "uv" ),
OPTION_DEF( VisualizeId, "primId" ),
OPTION_DEF( VisualizeHitDist, "depth" ),
};
Camera camera = createCamera();
setupScene(
camera,
"../common/meshes/cornellpot/cornellpot.obj",
"../common/meshes/cornellpot/",
false,
std::nullopt,
hiprtBuildFlagBitPreferFastBuild );
for ( const auto& o : optionsList )
{
const std::string kernelName = "PrimaryRayKernel_" + std::to_string( o.i );
render( "19_primary_ray_" + o.name + ".png", "../common/PrimaryRayKernel.h", kernelName );
}
deleteScene( m_scene );
}
};
int main( int argc, char** argv )
{
Tutorial tutorial;
tutorial.init( 0 );
tutorial.run();
return 0;
}