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1 | 1 | # Genesis Release Note |
2 | 2 |
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| 3 | +## 0.4.2 |
| 4 | + |
| 5 | +This release introduces a new type of tactile sensors based on [FOTS](https://arxiv.org/pdf/2404.19217), and add support of parallel simulation of heterogeneous articulated robots. Beyond that, the performance of the simulation has been significantly improved, especially when rigid option 'noslip' is enabled. |
| 6 | + |
| 7 | +### New Features |
| 8 | + |
| 9 | +* Add ElastomerDisplacementSensor. (@Milotrince) (#2447) |
| 10 | +* Support articulated assets in heterogeneous parallel simulation. (@Kashu7100, @ACMLCZH) (#2472, #2535) |
| 11 | + |
| 12 | +### Bug Fixes |
| 13 | + |
| 14 | +* Fix GJK multi-contact in mujoco-compatibility mode. (@SonSang, @duburcqa) (#2514, #2516) |
| 15 | +* Add support of morph option "fixed" for USD without explicit root and filter out invisible geometries from collision. (@ACMLCZH) (#2528) |
| 16 | +* More robust collision detection on 32bits precision. (@SonSang) (#2525) |
| 17 | +* Fix parsing of URDF with undefined inertial properties. (@duburcqa) (#2544) |
| 18 | + |
| 19 | +### Miscellaneous |
| 20 | + |
| 21 | +* Propagate interactive viewer exceptions when running in thread. (@duburcqa) (#2510) |
| 22 | +* More robust and versatile interactive viewer keybinding. (@duburcqa) (#2512) |
| 23 | +* Migrate 'gs view' to kinematic entity to reduce compile time. (@duburcqa) (#2522) |
| 24 | +* Fix Python-scope field read to avoid GPU-CPU sync. (@erizmr) (#2518) |
| 25 | +* Faster initialisation of collision pairs validity mask. (@ACMLCZH) (#2534) |
| 26 | +* Introduce structured options with validation. (@duburcqa) (#2536) |
| 27 | +* Accelerate noslip simulation on GPU backend. (@erizmr) (#2532) |
| 28 | +* Speedup rigid constraint solver. (@erizmr) (#2524) |
| 29 | +* Add dexterous hand benchmark. (@hughperkins) (#2500) |
| 30 | + |
3 | 31 | ## 0.4.1 |
4 | 32 |
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5 | 33 | This release mainly improves experimental IPC coupler integration. Avatar entity has been re-introduced after being broken for months. Finally, Quadrants' dynamic arrays are now support on Apple Metal to avoid systematic scene compilation. |
@@ -38,7 +66,7 @@ This release mainly improves experimental IPC coupler integration. Avatar entity |
38 | 66 | * More comprehensive performance benchmarks. (@hughperkins) (#2470) |
39 | 67 | * Aggregate speed benchmark wandb uploads into a single run. (@hughperkins) (#2482) |
40 | 68 |
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41 | | -## 0.4.1 |
| 69 | +## 0.4.0 |
42 | 70 |
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43 | 71 | This release polishes our newly introduced USD parser and external interactive viewer plugin mechanism. Beyond that, the performance of the simulation has been significantly improved for collision-heavy scenes (up to 30%) and robots using capsule/sphere collision geometries (up to 20%). |
44 | 72 |
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