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BotThread.cpp
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//==============================================================================
//
// BotThread.cpp
//
// Copyright (C) 2019-2022 Greg Utas
//
// Diplomacy AI Client - Part of the DAIDE project (www.daide.org.uk).
//
// This file is part of the Robust Services Core (RSC).
//
// RSC is free software: you can redistribute it and/or modify it under the
// terms of the Lesser GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// RSC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the Lesser GNU General Public License
// along with RSC. If not, see <http://www.gnu.org/licenses/>.
//
#include "BotThread.h"
#include <chrono>
#include <ostream>
#include <ratio>
#include <string>
#include "BaseBot.h"
#include "BotTrace.h"
#include "Debug.h"
#include "DipProtocol.h"
#include "Duration.h"
#include "Formatters.h"
#include "Singleton.h"
#include "SysTypes.h"
#include "TraceBuffer.h"
using std::ostream;
using std::string;
using namespace NodeBase;
//------------------------------------------------------------------------------
namespace Diplomacy
{
BotWakeup::BotWakeup(BotEvent event, uint32_t secs) :
event_(event),
expiry_(SteadyTime::Now() + msecs_t(secs * SECS_TO_MS))
{
Debug::ft("BotWakeup.ctor");
}
//------------------------------------------------------------------------------
uint64_t BotWakeup::TimeToExpiry() const
{
auto now = SteadyTime::Now();
if(now > expiry_) return 0;
auto togo = expiry_ - now;
return (togo.count() / NS_TO_MS);
}
//------------------------------------------------------------------------------
static bool WakeupIsSorted(const BotWakeup& item1, const BotWakeup& item2)
{
if(item1.expiry_ < item2.expiry_) return true;
if(item1.expiry_ > item2.expiry_) return false;
if(item1.event_ < item2.event_) return true;
if(item1.event_ > item2.event_) return false;
return(&item1 < &item2);
}
//==============================================================================
BotThread::BotThread() : Thread(PayloadFaction),
bot_(nullptr),
exit_(false)
{
Debug::ft("BotThread.ctor");
SetInitialized();
}
//------------------------------------------------------------------------------
c_string BotThread::AbbrName() const
{
return "dipbot";
}
//------------------------------------------------------------------------------
void BotThread::CancelEvent(BotEvent event)
{
Debug::ft("BotThread.CancelEvent");
for(auto w = wakeups_.begin(); w != wakeups_.end(); ++w)
{
if(w->event_ == event)
{
wakeups_.erase(w);
return;
}
}
}
//------------------------------------------------------------------------------
void BotThread::Destroy()
{
Debug::ft("BotThread.Destroy");
Singleton<BotThread>::Destroy();
}
//------------------------------------------------------------------------------
void BotThread::Display(ostream& stream,
const string& prefix, const Flags& options) const
{
Thread::Display(stream, prefix, options);
stream << prefix << "bot : " << bot_ << CRLF;
stream << prefix << "exit : " << exit_ << CRLF;
stream << prefix << "wakeups :";
if(wakeups_.empty()) stream << " none";
stream << CRLF;
auto lead = prefix + spaces(2);
for(auto item = wakeups_.cbegin(); item != wakeups_.cend(); ++item)
{
stream << lead << "event : " << int(item->event_);
stream << " expiry (ms): " << item->TimeToExpiry() << CRLF;
}
}
//------------------------------------------------------------------------------
fn_name BotThread_Enter = "BotThread.Enter";
void BotThread::Enter()
{
Debug::ft(BotThread_Enter);
Pause(msecs_t(4 * ONE_SEC));
bot_ = BaseBot::instance();
auto rc = bot_->initialise();
if(rc != 0)
{
Debug::SwLog(BotThread_Enter, "failed to initialise bot", rc);
return;
}
msecs_t delay;
while(true)
{
// If there are any wakeup requests, sleep until the next one is
// to be processed, else sleep forever (that is, until the next
// message arrives).
//
if(wakeups_.empty())
delay = TIMEOUT_NEVER;
else
delay = msecs_t(wakeups_.front().TimeToExpiry());
auto msg = DeqMsg(delay);
if(msg != nullptr)
{
ProcessMsg(msg);
}
ProcessEvents();
if(exit_) return;
}
}
//------------------------------------------------------------------------------
void BotThread::Patch(sel_t selector, void* arguments)
{
Thread::Patch(selector, arguments);
}
//------------------------------------------------------------------------------
void BotThread::ProcessEvents()
{
Debug::ft("BotThread.ProcessEvents");
// Run through the events in wakeups_ and process those that have expired
// by injecting a BM_Message that contains the event. They are sorted by
// the time when they will expire, so return when one that hasn't expired
// is reached.
//
while(!wakeups_.empty() && (wakeups_.front().TimeToExpiry() == 0))
{
auto event = wakeups_.front().event_;
wakeups_.pop_front();
DipIpBufferPtr buff(new DipIpBuffer(MsgIncoming, DipHeaderSize));
auto msg = reinterpret_cast<BM_Message*>(buff->PayloadPtr());
msg->header.signal = BM_MESSAGE;
msg->header.spare = event;
msg->header.length = 0;
ProcessMsg(buff.release());
}
}
//------------------------------------------------------------------------------
void BotThread::ProcessMsg(MsgBuffer* msg) const
{
Debug::ft("BotThread.ProcessMsg");
// A message has arrived. Have the bot process it and then delete it
// (which occurs automatically, because we assign it to a unique_ptr).
//
DipIpBufferPtr ipb(static_cast<DipIpBuffer*>(msg));
if(Debug::TraceOn())
{
auto tbuff = Singleton<TraceBuffer>::Instance();
if(tbuff->ToolIsOn(DipTracer))
{
auto rec = new BotTrace(BotTrace::IcMsg, *ipb);
tbuff->Insert(rec);
}
}
auto message = reinterpret_cast<const DipMessage*>(ipb->HeaderPtr());
bot_->process_message(*message);
}
//------------------------------------------------------------------------------
void BotThread::QueueEvent(BotEvent event, uint32_t secs)
{
Debug::ft("BotThread.QueueEvent");
BotWakeup item(event, secs);
wakeups_.push_back(item);
wakeups_.sort(WakeupIsSorted);
}
//------------------------------------------------------------------------------
void BotThread::QueueMsg(DipIpBufferPtr& buff)
{
Debug::ft("BotThread.QueueMsg");
EnqMsg(*buff.release());
}
}