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CinThread.h
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98 lines (85 loc) · 2.82 KB
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//==============================================================================
//
// CinThread.h
//
// Copyright (C) 2013-2025 Greg Utas
//
// This file is part of the Robust Services Core (RSC).
//
// RSC is free software: you can redistribute it and/or modify it under the
// terms of the Lesser GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// RSC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the Lesser GNU General Public License
// along with RSC. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef CINTHREAD_H_INCLUDED
#define CINTHREAD_H_INCLUDED
#include "Thread.h"
#include <ios>
#include <string>
#include "NbTypes.h"
//------------------------------------------------------------------------------
namespace NodeBase
{
// Thread for console input. This will eventually evolve to support
// a remote console that sends input via an IP port.
//
class CinThread : public Thread
{
friend class Singleton<CinThread>;
public:
// Reads input from the console and places it in BUFF. Returns the number
// of characters read (N >= 1); note that an endline is appended to BUFF.
// If N <= 0, see StreamRc. The client is only scheduled out if input is
// not yet available, so it must not call EnterBlockingOperation before it
// invokes this function.
//
static std::streamsize GetLine(std::string& buff);
// If THR is the current client, clears it. A thread's destructor should
// invoke this if it uses CinThread::GetLine.
//
void ClearClient(const Thread* client);
// Overridden to display member variables.
//
void Display(std::ostream& stream,
const std::string& prefix, const Flags& options) const override;
// Overridden for patching.
//
void Patch(sel_t selector, void* arguments) override;
private:
// Private because this is a singleton.
//
CinThread();
// Private because this is a singleton.
//
~CinThread();
// Registers CLIENT as waiting for input. Returns false if another
// client is currently registered.
//
bool SetClient(Thread* client);
// Overridden to return a name for the thread.
//
c_string AbbrName() const override;
// Overridden to delete the singleton.
//
void Destroy() override;
// Overridden to read input from the console and either buffer it
// or pass it to a waiting thread.
//
void Enter() override;
// Buffer for input.
//
std::string buff_;
// The thread that is waiting for input.
//
Thread* client_;
};
}
#endif