|
6 | 6 | texture = ExtResource("1_76amh")
|
7 | 7 | texture_region_size = Vector2i(4, 4)
|
8 | 8 | 0:0/0 = 0
|
9 |
| -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
10 |
| -0:0/0/physics_layer_0/angular_velocity = 0.0 |
11 | 9 | 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
12 |
| -0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
13 |
| -0:0/0/physics_layer_1/angular_velocity = 0.0 |
14 | 10 | 1:0/0 = 0
|
15 |
| -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
16 |
| -1:0/0/physics_layer_0/angular_velocity = 0.0 |
17 | 11 | 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
18 |
| -1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
19 |
| -1:0/0/physics_layer_1/angular_velocity = 0.0 |
20 | 12 | 2:0/0 = 0
|
21 |
| -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
22 |
| -2:0/0/physics_layer_0/angular_velocity = 0.0 |
23 | 13 | 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
24 |
| -2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
25 |
| -2:0/0/physics_layer_1/angular_velocity = 0.0 |
26 | 14 | 3:0/0 = 0
|
27 |
| -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
28 |
| -3:0/0/physics_layer_0/angular_velocity = 0.0 |
29 | 15 | 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
30 |
| -3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
31 |
| -3:0/0/physics_layer_1/angular_velocity = 0.0 |
32 | 16 | 0:1/0 = 0
|
33 |
| -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
34 |
| -0:1/0/physics_layer_0/angular_velocity = 0.0 |
35 | 17 | 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
36 |
| -0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
37 |
| -0:1/0/physics_layer_1/angular_velocity = 0.0 |
38 | 18 | 1:1/0 = 0
|
39 |
| -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
40 |
| -1:1/0/physics_layer_0/angular_velocity = 0.0 |
41 | 19 | 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
42 |
| -1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
43 |
| -1:1/0/physics_layer_1/angular_velocity = 0.0 |
44 | 20 | 2:1/0 = 0
|
45 |
| -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
46 |
| -2:1/0/physics_layer_0/angular_velocity = 0.0 |
47 | 21 | 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
48 |
| -2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
49 |
| -2:1/0/physics_layer_1/angular_velocity = 0.0 |
50 | 22 | 3:1/0 = 0
|
51 |
| -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
52 |
| -3:1/0/physics_layer_0/angular_velocity = 0.0 |
53 | 23 | 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
54 |
| -3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
55 |
| -3:1/0/physics_layer_1/angular_velocity = 0.0 |
56 | 24 | 0:2/0 = 0
|
57 |
| -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
58 |
| -0:2/0/physics_layer_0/angular_velocity = 0.0 |
59 | 25 | 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
60 |
| -0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
61 |
| -0:2/0/physics_layer_1/angular_velocity = 0.0 |
62 | 26 | 1:2/0 = 0
|
63 |
| -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
64 |
| -1:2/0/physics_layer_0/angular_velocity = 0.0 |
65 | 27 | 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
66 |
| -1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
67 |
| -1:2/0/physics_layer_1/angular_velocity = 0.0 |
68 | 28 | 2:2/0 = 0
|
69 |
| -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
70 |
| -2:2/0/physics_layer_0/angular_velocity = 0.0 |
71 |
| -2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
72 |
| -2:2/0/physics_layer_1/angular_velocity = 0.0 |
73 | 29 | 2:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
74 | 30 | 2:2/0/custom_data_0 = 10.0
|
75 | 31 | 2:2/0/custom_data_1 = true
|
76 | 32 | 3:2/0 = 0
|
77 |
| -3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
78 |
| -3:2/0/physics_layer_0/angular_velocity = 0.0 |
79 |
| -3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
80 |
| -3:2/0/physics_layer_1/angular_velocity = 0.0 |
81 | 33 | 3:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
82 | 34 | 3:2/0/custom_data_0 = 10.0
|
83 | 35 | 3:2/0/custom_data_1 = true
|
84 | 36 | 0:3/0 = 0
|
85 |
| -0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
86 |
| -0:3/0/physics_layer_0/angular_velocity = 0.0 |
87 | 37 | 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
88 |
| -0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
89 |
| -0:3/0/physics_layer_1/angular_velocity = 0.0 |
90 | 38 | 1:3/0 = 0
|
91 |
| -1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
92 |
| -1:3/0/physics_layer_0/angular_velocity = 0.0 |
93 | 39 | 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
94 |
| -1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
95 |
| -1:3/0/physics_layer_1/angular_velocity = 0.0 |
96 | 40 | 2:3/0 = 0
|
97 |
| -2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
98 |
| -2:3/0/physics_layer_0/angular_velocity = 0.0 |
99 |
| -2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
100 |
| -2:3/0/physics_layer_1/angular_velocity = 0.0 |
101 | 41 | 2:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
102 | 42 | 2:3/0/custom_data_0 = 10.0
|
103 | 43 | 2:3/0/custom_data_1 = true
|
104 | 44 | 3:3/0 = 0
|
105 |
| -3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
106 |
| -3:3/0/physics_layer_0/angular_velocity = 0.0 |
107 |
| -3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
108 |
| -3:3/0/physics_layer_1/angular_velocity = 0.0 |
109 | 45 | 3:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
110 | 46 | 3:3/0/custom_data_0 = 10.0
|
111 | 47 | 3:3/0/custom_data_1 = true
|
112 | 48 | 4:0/0 = 0
|
113 |
| -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
114 |
| -4:0/0/physics_layer_0/angular_velocity = 0.0 |
115 | 49 | 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
116 |
| -4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
117 |
| -4:0/0/physics_layer_1/angular_velocity = 0.0 |
118 | 50 | 4:1/0 = 0
|
119 |
| -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
120 |
| -4:1/0/physics_layer_0/angular_velocity = 0.0 |
121 | 51 | 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
122 |
| -4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
123 |
| -4:1/0/physics_layer_1/angular_velocity = 0.0 |
124 | 52 | 5:0/0 = 0
|
125 |
| -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
126 |
| -5:0/0/physics_layer_0/angular_velocity = 0.0 |
127 | 53 | 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
128 |
| -5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
129 |
| -5:0/0/physics_layer_1/angular_velocity = 0.0 |
130 | 54 | 5:1/0 = 0
|
131 |
| -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
132 |
| -5:1/0/physics_layer_0/angular_velocity = 0.0 |
133 | 55 | 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 2, -2, 2, 2, -2, 2)
|
134 |
| -5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
135 |
| -5:1/0/physics_layer_1/angular_velocity = 0.0 |
136 | 56 | 5:2/0 = 0
|
137 |
| -5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
138 |
| -5:2/0/physics_layer_0/angular_velocity = 0.0 |
139 |
| -5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
140 |
| -5:2/0/physics_layer_1/angular_velocity = 0.0 |
141 | 57 | 4:2/0 = 0
|
142 |
| -4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
143 |
| -4:2/0/physics_layer_0/angular_velocity = 0.0 |
144 |
| -4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
145 |
| -4:2/0/physics_layer_1/angular_velocity = 0.0 |
146 | 58 | 4:3/0 = 0
|
147 |
| -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
148 |
| -4:3/0/physics_layer_0/angular_velocity = 0.0 |
149 |
| -4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
150 |
| -4:3/0/physics_layer_1/angular_velocity = 0.0 |
151 | 59 | 5:3/0 = 0
|
152 |
| -5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
153 |
| -5:3/0/physics_layer_0/angular_velocity = 0.0 |
154 |
| -5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
155 |
| -5:3/0/physics_layer_1/angular_velocity = 0.0 |
156 | 60 | 6:3/0 = 0
|
157 |
| -6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
158 |
| -6:3/0/physics_layer_0/angular_velocity = 0.0 |
159 |
| -6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
160 |
| -6:3/0/physics_layer_1/angular_velocity = 0.0 |
161 | 61 | 7:3/0 = 0
|
162 |
| -7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
163 |
| -7:3/0/physics_layer_0/angular_velocity = 0.0 |
164 |
| -7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
165 |
| -7:3/0/physics_layer_1/angular_velocity = 0.0 |
166 | 62 | 7:2/0 = 0
|
167 |
| -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
168 |
| -7:2/0/physics_layer_0/angular_velocity = 0.0 |
169 |
| -7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
170 |
| -7:2/0/physics_layer_1/angular_velocity = 0.0 |
171 | 63 | 6:2/0 = 0
|
172 |
| -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
173 |
| -6:2/0/physics_layer_0/angular_velocity = 0.0 |
174 |
| -6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
175 |
| -6:2/0/physics_layer_1/angular_velocity = 0.0 |
176 | 64 | 6:1/0 = 0
|
177 |
| -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
178 |
| -6:1/0/physics_layer_0/angular_velocity = 0.0 |
179 |
| -6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
180 |
| -6:1/0/physics_layer_1/angular_velocity = 0.0 |
181 | 65 | 7:1/0 = 0
|
182 |
| -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
183 |
| -7:1/0/physics_layer_0/angular_velocity = 0.0 |
184 |
| -7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
185 |
| -7:1/0/physics_layer_1/angular_velocity = 0.0 |
186 | 66 | 7:0/0 = 0
|
187 |
| -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
188 |
| -7:0/0/physics_layer_0/angular_velocity = 0.0 |
189 |
| -7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
190 |
| -7:0/0/physics_layer_1/angular_velocity = 0.0 |
191 | 67 | 6:0/0 = 0
|
192 |
| -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) |
193 |
| -6:0/0/physics_layer_0/angular_velocity = 0.0 |
194 |
| -6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) |
195 |
| -6:0/0/physics_layer_1/angular_velocity = 0.0 |
196 | 68 |
|
197 | 69 | [resource]
|
198 | 70 | tile_size = Vector2i(4, 4)
|
|
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