HISPlayer macOS for Unreal supports playback of local video content using:
- Absolute file paths (from your Mac)
- Project-relative paths (from your Unreal project's
Contentfolder)
You can load video files directly from your Mac using the full absolute path.
Example: /Users/YourUser/Desktop/Videos/movie.mp4
To configure it:
- Select BP_HISPlayer in the Level Outliner.
- Open the Details panel.
- Locate the HISPlayer section.
- Enter the full absolute file path into the Stream URL field.
You can also play video files stored inside your Unreal project.
Inside your Unreal project:
- Navigate to the main Content folder.
- Create a directory named: Movies
Place your video file inside: Content/Movies/
Example: Content/Movies/movie.mp4
To create the .uasset that Unreal can use, you must drag and drop the .mp4 video file into the Unreal Editor's Movies folder. Simply placing the file in the project directory is not enough. This ensures that Unreal generates the necessary .uasset for the engine to recognize the video.
In the Stream URL field of BP_HISPlayer, enter the path relative to the Content folder.
Example: Movies/movie.mp4
Do not include Content/ in the path.
- Forward slashes
/must be used in paths. - Ensure the video format is supported (e.g., MP4, AVI).
- If the video does not play, verify that the file exists physically inside the project directory.
- Absolute paths on macOS typically start with
/Users/YourUser/....



