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Playing Local Files

HISPlayer macOS for Unreal supports playback of local video content using:

  • Absolute file paths (from your Mac)
  • Project-relative paths (from your Unreal project's Content folder)

Using Absolute Paths (Mac Storage)

You can load video files directly from your Mac using the full absolute path.

Example: /Users/YourUser/Desktop/Videos/movie.mp4

To configure it:

  1. Select BP_HISPlayer in the Level Outliner.
  2. Open the Details panel.
  3. Locate the HISPlayer section.
  4. Enter the full absolute file path into the Stream URL field.

image


Using Project-Relative Paths (Content Folder)

You can also play video files stored inside your Unreal project.

Step 1 – Create the Movies Folder

Inside your Unreal project:

  1. Navigate to the main Content folder.
  2. Create a directory named: Movies


Step 2 – Add the Video File

Place your video file inside: Content/Movies/

Example: Content/Movies/movie.mp4

To create the .uasset that Unreal can use, you must drag and drop the .mp4 video file into the Unreal Editor's Movies folder. Simply placing the file in the project directory is not enough. This ensures that Unreal generates the necessary .uasset for the engine to recognize the video.


Step 3 – Set the Relative Path

In the Stream URL field of BP_HISPlayer, enter the path relative to the Content folder.

Example: Movies/movie.mp4

Do not include Content/ in the path.

image


Notes

  • Forward slashes / must be used in paths.
  • Ensure the video format is supported (e.g., MP4, AVI).
  • If the video does not play, verify that the file exists physically inside the project directory.
  • Absolute paths on macOS typically start with /Users/YourUser/....