Skip to content

Commit a851a5b

Browse files
committed
Updated readme
1 parent edd684c commit a851a5b

24 files changed

+23
-23
lines changed

Diff for: README.md

+23-23
Original file line numberDiff line numberDiff line change
@@ -9,32 +9,32 @@ Programming patterns can be divided into the following groups:
99

1010
Patterns from the book Game Programming Patterns:
1111

12-
1. [Command](_text/command.md)
13-
2. [Flyweight](_text/flyweight.md)
14-
3. [Observer](_text/observer.md)
15-
4. [Prototype](_text/prototype.md)
16-
5. [Singleton](_text/singleton.md)
17-
6. [State](_text/state.md)
18-
7. [Double Buffer](_text/double-buffer)
19-
8. [Game Loop](_text/game-loop)
20-
9. [Update Method](_text/update-method)
21-
10. [Bytecode](_text/bytecode)
22-
11. [Subclass Sandbox](_text/subclass-sandbox)
23-
12. [Type Object](_text/type-object)
24-
13. [Component](_text/component)
25-
14. [Event Queue](_text/event-queue)
26-
15. [Service Locator](_text/service-locator)
27-
16. [Data Locality](_text/data-locality)
28-
17. [Dirty Flag](_text/dirty-flag)
29-
18. [Object Pool](_text/object-pool)
30-
19. [Spatial Partition](_text/spatial-partition)
12+
1. [Command](_text/1-command.md)
13+
2. [Flyweight](_text/2-flyweight.md)
14+
3. [Observer](_text/3-observer.md)
15+
4. [Prototype](_text/4-prototype.md)
16+
5. [Singleton](_text/5-singleton.md)
17+
6. [State](_text/6-state.md)
18+
7. [Double Buffer](_text/7-double-buffer)
19+
8. [Game Loop](_text/8-game-loop)
20+
9. [Update Method](_text/9-update-method)
21+
10. [Bytecode](_text/10-bytecode)
22+
11. [Subclass Sandbox](_text/11-subclass-sandbox)
23+
12. [Type Object](_text/12-type-object)
24+
13. [Component](_text/13-component)
25+
14. [Event Queue](_text/14-event-queue)
26+
15. [Service Locator](_text/15-service-locator)
27+
16. [Data Locality](_text/16-data-locality)
28+
17. [Dirty Flag](_text/17-dirty-flag)
29+
18. [Object Pool](_text/18-object-pool)
30+
19. [Spatial Partition](_text/19-spatial-partition)
3131

3232
Other patterns:
3333

34-
20. [Decorator](_text/decorator)
35-
21. [Factory](_text/factory)
36-
22. [Facade](_text/facade)
37-
23. [Template](_text/template)
34+
20. [Decorator](_text/20-decorator)
35+
21. [Factory](_text/21-factory)
36+
22. [Facade](_text/22-facade)
37+
23. [Template](_text/23-template)
3838

3939
Note that these are not all patterns out there. I recently read a book called "Machine Learning Design Patterns" which includes even more design patterns with a focus on machine learning problems. But I will continue adding patterns as I find them and if they are related to game development.
4040

Diff for: _text/command.md renamed to _text/1-command.md

File renamed without changes.

Diff for: _text/bytecode.md renamed to _text/10-bytecode.md

File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.

Diff for: _text/factory.md renamed to _text/21-factory.md

File renamed without changes.

Diff for: _text/facade.md renamed to _text/22-facade.md

File renamed without changes.

Diff for: _text/template.md renamed to _text/23-template.md

File renamed without changes.

Diff for: _text/observer.md renamed to _text/3-observer.md

File renamed without changes.
File renamed without changes.
File renamed without changes.

Diff for: _text/state.md renamed to _text/6-state.md

File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.

0 commit comments

Comments
 (0)