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Base64Codec.csproj
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40 lines (33 loc) · 1.42 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>Preview</LangVersion>
<Platforms>x64;ARM64</Platforms>
<!-- Native shared library produced by Native AOT. -->
<OutputType>Library</OutputType>
<PublishAot>true</PublishAot>
<NativeLib>Shared</NativeLib>
<SelfContained>true</SelfContained>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DisableRuntimeMarshalling>true</DisableRuntimeMarshalling>
<!-- Resulting binary name MUST match the manifest's "executable" field. -->
<AssemblyName>Base64Codec</AssemblyName>
<RootNamespace>Base64Codec</RootNamespace>
<!-- This sample is not part of the ImageGlass app, so skip the host's auto-generated AppBuildInfo.g.cs. -->
<GenerateIgAppBuildInfo>false</GenerateIgAppBuildInfo>
<!-- Sample plugin: do not produce a NuGet package. -->
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\ImageGlass.SDK.csproj" />
</ItemGroup>
<ItemGroup>
<!-- Manifest must sit next to the published .dll so the host can discover the plugin. -->
<None Update="igplugin.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</None>
</ItemGroup>
</Project>