To be able to further Jetpaca efficiently, we need to put into words the existing gameplay elements so that we can discuss them, see what makes the game fun or not.
The current set of pre-open sourcing levels also shows that various things were tried ("demo", "alpha", "gcon", "test", and some more or less "final" levels). Some levels are skinned, while others are mostly a layout used to test the gameplay before spending too much time making it pretty (good practice btw :D).
@reduz @punto- If we could have your insights on this, it would be great. What was tested, and what were the conclusions? What made the game cool in your eyes, and what are the existing levels that show it well (and what levels should be considered as "bad gameplay" if any)?
To be able to further Jetpaca efficiently, we need to put into words the existing gameplay elements so that we can discuss them, see what makes the game fun or not.
The current set of pre-open sourcing levels also shows that various things were tried ("demo", "alpha", "gcon", "test", and some more or less "final" levels). Some levels are skinned, while others are mostly a layout used to test the gameplay before spending too much time making it pretty (good practice btw :D).
@reduz @punto- If we could have your insights on this, it would be great. What was tested, and what were the conclusions? What made the game cool in your eyes, and what are the existing levels that show it well (and what levels should be considered as "bad gameplay" if any)?