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tcp.js
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tcp.js
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/*
* This file is part of the Companion project
* Copyright (c) 2018 Bitfocus AS
* Authors: William Viker <[email protected]>, Håkon Nessjøen <[email protected]>
*
* This program is free software.
* You should have received a copy of the MIT licence as well as the Bitfocus
* Individual Contributor License Agreement for companion along with
* this program.
*
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial activities involving the Companion software without
* disclosing the source code of your own applications.
*
*/
var debug = require('debug')('lib/tcp')
var net = require('net')
var util = require('util')
var EventEmitter = require('events').EventEmitter
var tcp_sockets = []
const STATUS_UNKNOWN = null
const STATUS_OK = 0
const STATUS_WARNING = 1
const STATUS_ERROR = 2
// Private functions
function new_status(self, status, message) {
if (self.status != status) {
self.status = status
self.emit('status_change', status, message)
}
}
function tcp_reconnect(self) {
delete self.try_timer
new_status(self, STATUS_WARNING, 'Connecting')
self.failed_attempts++
debug('Reconnecting to ' + self.host + ':' + self.port + ', retry ' + self.failed_attempts)
self.connect()
}
function tcp(host, port, options) {
var self = this
EventEmitter.call(this)
self.status = undefined
self.host = host
self.port = port
self.options = options || {}
self.trying = false
self.try_timer = undefined
self.failed_attempts = 0
self.connected = false
if (self.options.reconnect_interval === undefined) {
self.options.reconnect_interval = 2000
}
if (self.options.reconnect === undefined) {
self.options.reconnect = true
}
self.socket = new net.Socket()
self.socket.setKeepAlive(true)
self.socket.setNoDelay(true)
debug('new tcp instance for sending to ' + host)
self.socket.on('error', function (err) {
self.trying = false
self.connected = false
if (self.options.reconnect) {
if (self.try_timer !== undefined) {
clearTimeout(self.try_timer)
}
self.try_timer = setTimeout(tcp_reconnect, self.options.reconnect_interval, self)
}
// status levels: null = unknown, 0 = ok, 1 = warning, 2 = error
debug('error', err.message)
new_status(self, STATUS_ERROR, err.message)
self.emit.apply(self, ['error'].concat(Array.from(arguments)))
})
self.socket.on('connect', function () {
self.failed_attempts = 0
self.connected = true
self.trying = false
new_status(self, STATUS_OK)
self.emit('connect', self.socket)
})
self.socket.on('end', function () {
debug('Disconnected')
self.connected = false
new_status(self, STATUS_ERROR, 'Disconnected')
if (!self.trying && self.options.reconnect) {
if (self.try_timer !== undefined) {
clearTimeout(self.try_timer)
}
self.try_timer = setTimeout(tcp_reconnect, self.options.reconnect_interval, self)
}
self.emit('end')
})
self.socket.on('data', self.emit.bind(self, 'data'))
self.socket.on('drain', self.emit.bind(self, 'drain'))
tcp_sockets.push(self.socket)
debug(tcp_sockets.length + ' TCP sockets in use (+1)')
// Let caller install event handlers first
setImmediate(self.connect.bind(self))
return self
}
util.inherits(tcp, EventEmitter)
tcp.prototype.connect = function () {
var self = this
if (!self.trying) {
self.trying = true
self.socket.connect(self.port, self.host)
}
}
tcp.prototype.write = tcp.prototype.send = function (message, cb) {
var self = this
if (self.connected) {
debug('sending ' + (message !== undefined ? message.length : 'undefined') + ' bytes to', self.host, self.port)
try {
self.socket.write(message, function (error) {
if (error) {
new_status(self, STATUS_ERROR, error.message)
self.emit.apply(self, ['error'].concat(Array.from(arguments)))
if (typeof cb == 'function') {
cb(error)
}
return
}
if (typeof cb == 'function') {
cb()
}
})
} catch (error) {
// Unhandeled socket error
new_status(self, STATUS_ERROR, error.message)
self.emit.apply(self, ['error'].concat(Array.from(arguments)))
self.connected = false
cb(error)
}
return true
} else {
debug('Tried to send, but not connected')
return false
}
}
tcp.prototype.destroy = function () {
var self = this
if (self.try_timer !== undefined) {
clearTimeout(self.try_timer)
}
if (tcp_sockets.indexOf(self.socket) !== -1) {
tcp_sockets.splice(tcp_sockets.indexOf(self.socket), 1)
debug(tcp_sockets.length + ' TCP sockets in use (-1)')
}
self.socket.removeAllListeners()
self.removeAllListeners()
self.socket.destroy()
}
exports = module.exports = tcp