-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Alexandre Poumaroux edited this page Nov 26, 2018
·
20 revisions
Welcome to the AdaPhysics2D wiki! This will describe how to use the engine easily.
First, you need to create an World object, and initialize it with its delta time dt
.
with Worlds;
procedure Main is
W1 : Worlds.World;
fps : Float := 30;
dt : Float := 1.0 / fps;
begin
W1.Init(dt);
end Main;