-
Notifications
You must be signed in to change notification settings - Fork 494
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request - Wake Word delay - stay open listening after wake word for x seconds #184
Comments
The issue is in your implementation. Cases:
Edit: If you are using
|
This is what I first tried, however, people constantly talk around the same vicinity as her. Since she is constantly listening, she will pick up conversations that are not directed at her. I played with various noise gates, however, in the video game, it gives everyone about 7 feet from her the same volume level which means she is constantly responding to conversations that have nothing to do with her. This is when I transitioned to the wake word to keep her from responding to every little conversation. This way, she doesn't respond unless a player is specifically talking to her. This issue doesn't lay with her being interrupted, more so that each subsequent statement/question from a user requires a wake word again. |
Can you please try wake_word_activation_delay parameter? |
Thank you!! I think that is what I am looking for. For some reason, I thought that was just when it started up for the very first time 🤦♀️ |
Thanks for a great program/script!
Is there a way, or can a way be added to have a wake word delay? What I mean by this, is a way for the recorder to stay listening without the need for a wake word for X amount of seconds after it detects the wake word in the context of a conversation.
For example, the user uses a wake word to wake the recorder, has a conservation with the LLM for 2-3 minutes, and when the recorder detects silence for X amount of seconds (say 1-2 minutes), it goes back to listing for a wake word?
My use case is this. I have an AI in a public game lobby. Users come up and chat with it for 1-2 minutes, then move on. Right now, the way the wake work works, with each new sentence they say, they need to use a wake work. For example:
A more intuitive conversation would not require the player to use a wake word for each follow up question. When the conversation is "over" the LLM/recorder goes back to listening for a wake word...
The text was updated successfully, but these errors were encountered: