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Just want to say thanks, still not fixed in Unity. #7

@WarlockD

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@WarlockD

It looks like pipes do work, but its more because mono never finished async implementation in the pipes. I have a .NET 5 server that runs a Unity instance and the server works fine using async but have to use Hard Threads or your library to get it to work on unity's side. I was about to give up and just use TcpClient/TcpServer:P

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