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This repository was archived by the owner on Jan 12, 2026. It is now read-only.
This repository was archived by the owner on Jan 12, 2026. It is now read-only.

Transition shooter to state machine #74

@samollari

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@samollari

Along with #73, to help avoid problems with multiple methods attempting to control the motor at once, the shooter should behave like a state machine and either update its state when methods are called (which wouldn't do much for preventing control collisions but could clear things up a bit) or require defining what state it should be in before calling it (it would throw an exception when you didn't).

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