Status: design notes, not a system reference. This file records the original design intent of the crafting system - the material/skill mapping, the weapon resize ladder, and the command list. It is not a complete description of current behavior, and it has never covered the newer crafting paths (
ITEM_CRAFTING_TOOLgear, the crafting station flags, or the harvest ability set). Verify anything here againstsrc/craft/before relying on it.The skill numbers below were re-derived from
src/magic/spells.hon 2026-08-04. They previously listed the pre-START_SKILLSvalues (471-485), which have not been correct since skills moved to the 2000 base.
The LuminariMUD crafting system provides item creation and enhancement capabilities based on D&D 3.5/Pathfinder mechanics. Players gather materials, learn crafting skills, and create custom equipment.
- No complete documentation for all crafting commands.
- No worked examples for each crafting skill.
- Material acquisition methods are undocumented.
- The crafting station flags (
ITEM_CRAFTING_FORGE,ITEM_CRAFTING_LOOM, and the rest - see the OEDIT Guide) are not covered here at all. - The nine crafting-tool wear slots are likewise uncovered.
F D T S M L H G C ? ??
1d2 -> 1d3 -> 1d4 -> 1d6 -> 1d8 -> 2d6 -> 3d6 -> 4d6 -> 6d6 -> 8d6 -> 12d6
1d1 -> 2d1 -> 2d3 -> 1d7 -> 2d4 -> 1d12 -> 4d4 -> 6d4 -> 5d8 -> 6d8 -> 8d10
3d1 -> 2d2 -> 3d2 -> 1d9 -> 1d10 -> 2d8 -> 3d8 -> 4d8 -> 8d7 -> 9d8
| Material class | Gathering skill |
|---|---|
| Hard metal | Mining |
| Leather | Hunting |
| Wood | Foresting |
| Cloth | Knitting |
| Crystals / Essences | Chemistry |
| Constant | Number | Purpose |
|---|---|---|
SKILL_MINING |
2071 | Acquiring hard metals |
SKILL_HUNTING |
2072 | Acquiring leather, dragonhide |
SKILL_FORESTING |
2073 | Acquiring wood, darkwood |
SKILL_KNITTING |
2074 | Acquiring cloth, creating cloth armor |
SKILL_CHEMISTRY |
2075 | Processing crystal, essences |
| Constant | Number | Purpose |
|---|---|---|
SKILL_ARMOR_SMITHING |
2076 | Creating metal armor |
SKILL_WEAPON_SMITHING |
2077 | Creating weapons |
SKILL_JEWELRY_MAKING |
2078 | Creating miscellaneous worn pieces |
SKILL_LEATHER_WORKING |
2079 | Creating non-metal armor |
SKILL_FAST_CRAFTER |
2080 | Increases speed of all crafting events |
| Constant | Number | Purpose |
|---|---|---|
SKILL_BONE_ARMOR |
2081 | Create metal-equivalent armor using bone |
SKILL_ELVEN_CRAFTING |
2082 | Produce lighter armor |
SKILL_MASTERWORK_CRAFTING |
2083 | Higher chance to produce rare, legendary, or mythic results |
SKILL_DRACONIC_CRAFTING |
2084 | Higher bonus without affecting level (design intent; verify) |
SKILL_DWARVEN_CRAFTING |
2085 | Craft using rare heavy metals |
Hard metals: bronze, iron, steel, cold iron, alchemical silver, mithril, adamantine
Precious metals: copper, brass, silver, gold, platinum
Leathers: leather, dragonhide
Woods: wood, darkwood
Cloth: burlap, hemp, cotton, wool, velvet, satin, silk
All of the following are registered in cmd_info[] (src/interpreter.c).
| Command | Effect |
|---|---|
create |
Create/craft an object using materials and skills |
checkcraft |
Check the result the create command would produce |
augment |
Combine essences to make them stronger |
convert |
Convert ten of one material into something else |
disenchant |
Create essence from magical items |
resize |
Resize an object for a different character size |
restring |
Rename an object (cosmetic only) |
autocraft |
Crafting quest system; supply orders |
create sword steel
augment essence fire essence ice
resize sword large
restring sword "a gleaming steel blade"