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fix doc
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src/content/docs/reference/FlowPilotComponent.mdx

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@@ -59,10 +59,6 @@ When a task returns a result, `UFlowPilotComponent` parses it and decides if we
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## Properties
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```cpp
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// ~FComponentVisualizer
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FFlowStateChangeSignature OnFlowStateChanged;
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// Automatically starts FlowPilot on BeginPlay
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UPROPERTY(EditAnywhere, Category=FlowPilot)
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uint8 bAutoStartOnBeginPlay : 1;
@@ -192,11 +188,3 @@ void PrefetchActorReference(const FFlowActorReference& ActorReference);
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```
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### `DrawVisualization`
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> FComponentVisualizer \
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> Draw visualization for the supplied component
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```cpp
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virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
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```
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