@@ -3,44 +3,31 @@ title: FPTask_FlowPilotControl.h
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description : Reference page for FPTask_FlowPilotControl.h
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---
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- ## Class Info
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- - __ Parent Class:__ ` UFlowPilotTask `
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- - __ FileName:__ ` FPTask_FlowPilotControl.h `
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-
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- ## Properties
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+ ## File Info
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- ``` cpp
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- // Flow Actor reference to an Actors that have FlowPilotComponents
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- UPROPERTY (EditAnywhere, Category = "FlowPilot")
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- FFlowActorReference ActorReference;
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+ __ FileName:__ ` FPTask_FlowPilotControl.h `
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+ - __ Class List:__
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+ [ [ ` UFPTask_FlowPilotControl ` ] ( #ufptask_flowpilotcontrol ) ]
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+ - __ Enum List:__
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+ [ [ ` EFlowControlSuccessCondition ` ] ( #eflowcontrolsuccesscondition ) ]
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- // Flow Control Type
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- UPROPERTY(EditAnywhere, Category = "FlowPilot")
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- EFlowPilotControlType ControlType = EFlowPilotControlType::StartFlow;
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- // Flow Stop Type
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- UPROPERTY(EditAnywhere, Category = "FlowPilot", meta=(EditCondition="ControlType==EFlowPilotControlType::StopFlow", EditConditionHides))
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- EFPStopType StopType = EFPStopType::CancelExecution;
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+ ## ` EFlowControlSuccessCondition `
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- // When starting a new FlowPilot, what's this Task's success condition?\
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- // Essentially, we can Succeed instantly, or wait for InProgress or Stopped/Complete execution of the\
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- // Controlled FlowPilot Component we're controlling.
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- UPROPERTY(EditAnywhere, Category = "FlowPilot", meta=(EditCondition="ControlType==EFlowPilotControlType::StartFlow", EditConditionHides))
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- EFlowControlSuccessCondition SuccessCondition = EFlowControlSuccessCondition::Instant;
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- ```
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+ ### Properties
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- ## Functions
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+ ``` cpp
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+ // Will succeed instantly after Request
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+ Instant,
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- No functions in this class
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+ // Will succeed when Flow has Started and is in Progress
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+ WaitForFlowStart,
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- ## File Info
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+ // Will succeed when Flow has Started, and is Complete
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+ WaitForFlowComplete
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- __FileName:__ `FPTask_FlowPilotControl.h`
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- - __Class List:__
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- [ [`UFPTask_FlowPilotControl`](#UFPTask_FlowPilotControl) ]
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- - __Enum List:__
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- [ ]
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+ ```
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## ` UFPTask_FlowPilotControl `
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