@@ -6,10 +6,9 @@ description: 'A simple, modular and extensible gameplay system that allows fast
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import { Image } from ' astro:assets' ;
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import logo from ' ../../../assets/fp_icon.jpg' ;
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# FlowPilot: Streamline Your Unreal Engine Gameplay Creation
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- Powerful, efficient, and intuitive gameplay design for Unreal Engine developers.
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+ ** Powerful, efficient, and intuitive gameplay design for Unreal Engine developers.**
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πͺ [ Get FlowPilot!] ( https://spotlesslink.com/4lyb6 )
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| π₯οΈ [ Documentation] ( http://www.flowpilot.dev )
@@ -24,50 +23,42 @@ Powerful, efficient, and intuitive gameplay design for Unreal Engine developers.
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FlowPilot is a powerful Unreal Engine plugin designed to simplify and accelerate the development of rich, interactive gameplay experiences.
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- ### Key Features
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+ ## Key Features
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- #### π¨ Intuitive Design Tools
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- - ** Custom FlowPilotEditor ** : Create gameplay sequences and interactive objects with ease
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+ ### π¨ Intuitive Design Tools
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+ - ** Custom FlowPilot Editor ** : Create gameplay sequences and interactive objects with ease
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- ** Visual Flow Creation** : Design complex gameplay logic without extensive coding
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- - ** Blueprint & C++ Support** : Flexibility for visual scripting and traditional coding approaches
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+ - ** Blueprint & C++ Support** : Create new tasks in Blueprint or Cpp
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- #### 𧩠Modular Architecture
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- - ** Reusable Components ** : Maximize efficiency by reusing tasks and entire FlowPilot Assets
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+ ### 𧩠Modular Architecture
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+ - ** Reusablility ** : Maximize efficiency by reusing tasks and entire FlowPilot Assets
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- ** Data-Driven Approach** : Easily adapt and scale your gameplay systems
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- ** Seamless Integration** : Compatible with existing Unreal Engine projects
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- #### β‘ Performance Optimization
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+ ### β‘ Performance Aware
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- ** Performance-First Approach** : CPU Cycles, VisualLogs, and Profiler Traces to monitor CPU usage in real-time
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- ** Efficient Actor Management** : Prefetching system for optimized actor access
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- ** Automatic Lifetime Control** : Streamlined management of spawned actors
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- #### π οΈ Versatile Implementation
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- - ** GameplayTag Integration** : Easily locate and manage actors in scenes
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- - ** Extensible Task System** : Create custom tasks in Blueprint or C++
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+ ### π οΈ Versatile Implementation
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+ - ** GameplayTag Integration** : Easily locate and manage actors in levels
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+ - ** Extensible Task System** : Use built- in Tasks or create bespoke ones for your game
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- ** Pre-built Task Library** : Get started quickly with included FlowPilotTasks
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### π Benefits for Your Team
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- ** Accelerated Development** : Reduce time spent on repetitive tasks
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- ** Improved Collaboration** : Share and reuse assets across your team
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- - ** Scalable for All Projects** : Suitable for small indie games to large-scale productions
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+ - ** Scalable for All Projects** : Suitable for solo, indie or large teams
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- ** Accessible Learning Curve** : Intuitive for beginners, powerful for experts
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- ### π Getting Started
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- 1 . Download and install FlowPilot from the Unreal Engine Marketplace
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- 2 . Explore the FlowPilotEditor and create your first gameplay flow
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- 3 . Check out our documentation and tutorials for in-depth guidance
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-
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- ### π Support and Resources
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+ ## π Getting Started
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+ 1 . Download and install [ FlowPilot from the Unreal Engine Marketplace] ( https://spotlesslink.com/4lyb6 )
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+ 2 . Open the Content Example Map, and play around with FlowPilot Data assets
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+ 3 . Check our documentation and tutorials for your first steps
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+ ## π Support and Resources
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- [ Comprehensive documentation] ( http://www.flowpilot.dev )
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- Video tutorials for quick start
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- Dedicated support for enterprise users:
[ email me
] ( mailto:[email protected] )
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-
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- ## Contact
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-
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- Need help? The best place to get support is on Discord, where you can meet fellow devs and myself who help each other out.
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- - π¨οΈ [ Join Discord] ( https://discord.gg/sF9KjZ9qqj )
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-
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- Alternatively, you can
[ email me
] ( mailto:[email protected] ) or contact me on
[ Twitter/X
] ( http://www.x.com/michaeladaixo )
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+ - π¨οΈ [ Join Discord] ( https://discord.gg/sF9KjZ9qqj ) to meet fellow dev teams
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+ - Contact me on [ Twitter/X] ( http://www.x.com/michaeladaixo )
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